npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

phaser-plugin-advanced-timing

v0.5.1

Published

Shows FPS, frame intervals, draw count, and other performance info

Downloads

227

Readme

Shows FPS, frame intervals, draw count, and other performance info. Demo

Usage

game.plugins.add(Phaser.Plugin.AdvancedTiming);
// or
game.plugins.add(Phaser.Plugin.AdvancedTiming, {mode: 'graph'});

The display modes are domMeter, domText, graph, meter, and text. The default mode is text.

You can save a reference to switch modes later:

var plugin = game.plugins.add(Phaser.Plugin.AdvancedTiming);
// …
plugin.mode = 'text';

The plugin also provides two debug methods:

game.debug.gameInfo(x, y);
game.debug.gameTimeInfo(x, y);

Beware that debug display can be slow in WebGL.

DOM Text, Text

plugin.mode = 'domText';
plugin.mode = 'text';

Text Mode

Both show FPS, render type, and WebGL draw count.

text is drawn on the game canvas. domText is a separate HTML element.

The domText element can be styled as

.ppat-text {
  position: absolute;
  left: 0;
  top: 0;
  margin: 0;
  font: 16px/1 monospace;
}

DOM Meter

plugin.mode = 'domMeter';

DOM Meter Mode

Shows FPS. It can be styled as

.ppat-fps {
  position: absolute;
  left: 0;
  top: 0;
}

Graph

Graph Mode

plugin.mode = 'graph';

Plots values for the last 60 updates:

Meter

plugin.mode = 'meter';

Meter Mode

Shows FPS (blue), update duration (orange), and render duration (violet).

Debug Methods

game.debug.gameInfo(x, y);
game.debug.gameTimeInfo(x, y);

Example output of debug.gameInfo() and debug.gameTimeInfo()

debug.gameInfo()

Prints values for

  • game.forceSingleUpdate
  • game._lastCount: “how many ‘catch-up’ iterations were used on the logic update last frame”
  • game.lockRender
  • game.renderType
  • game._spiraling: “if the ‘catch-up’ iterations are spiraling out of control, this counter is incremented”
  • game.updatesThisFrame: “number of logic updates expected to occur this render frame; will be 1 unless there are catch-ups required (and allowed)”

debug.gameTimeInfo()

Prints values for