phaser-navmesh
v2.3.1
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A plugin for Phaser (v3) for fast pathfinding using navigation meshes
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Phaser NavMesh
A Phaser 3 plugin for fast pathfinding using navigation meshes.
For usage information, see: mikewesthad/navmesh.
Changelog
Version 2.3.0
- Fix: webpack misconfiguration that caused issue 37. The build was only picking up the "default" export, but now it properly picks up all library exports. Thanks to@Wenish.
Version 2.2.2
- Update all dependencies to the latest versions.
- Fixed TS bug where constructor was missing
pluginKey
which is required in latest version of Phaser.
Version 2.2.1
- Fix:
PhaserNavMeshPlugin#buildMeshFromTilemap
mesh output is no longer incorrectly rotated (rows & cols were flipped).
Version 2.2.0
- Feature:
PhaserNavMeshPlugin#buildMeshFromTilemap
allows you to automatically generate a navmesh from a Tilemap. - Feature:
PhaserNavMesh#isPointInMesh
allows you to check if a point is inside of the navmesh.
Version 2.1.0
- Added
public removeAllMeshes()
toPhaserNavMeshPlugin
. - Bug: fixed double subscription to boot, thanks @malahaas!
- Converted library to TypeScript.
Version 2.0.5
- Bug: fixed webpack config so that it applied babel transform and so that it worked under node environments, thanks to @will-hart
Version 2.0.4
- Bug: fixed a bug when destroying navmeshes, thanks to @GGAlanSmithee for pointing it out