phaser-game-server
v1.2.0
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an express.js server that creates a socket.io connection and loads the phaser-game-server-engine
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phaser-game-server
an extensible Phaser.io authoritative game server implementation in two parts
installation
npm install phaser-game-server phaser-game-server-engine --save
usage
to use the phaser-game-server
you will need to create a new npm project and define a startup scene (extending from Phaser.Scene
) that will run your game like follows:
import * as Phaser from "phaser";
import { Server, Socket } from "socket.io";
declare const io: Server;
export class ExampleScene extends Phaser.Scene {
preload(): void {
// load all required sprites
this.load.image('bomb', `assets/bomb_circle.png`);
}
create(): void {
io.on('connection', (socket: Socket) => {
console.debug(`player: ${socket.id} connected`);
socket.on('disconnect', () => {
console.debug(`player: ${socket.id} disconnected`);
});
// add additional socket message handling here
});
}
update(time: number, delta: number): void {
// handle game updates and send messages to client(s)
}
}
then you must create a class that extends the GameServerEngine
class passing in your startup scene like follows:
import { GameServerEngine } from "phaser-game-server-engine";
import { ExampleScene } from "./scenes/example-scene";
export class ExampleGameEngine extends GameServerEngine {
constructor() {
/**
* NOTE: you can also define an inline
* scene here instead of in a separate
* file
*/
super({scene: [ExampleScene]});
}
}
export module ExampleGameEngine {
export const game = new ExampleGameEngine().game;
}
after the above you should bundle your code (see included webpack.config.cjs
in the usage-example
project) and create a server.config.json
file containing your bundled script references (see included example in usage-example
project).
to start the server use the following command:
> npx phaser-game-server -s
or to start as a background task:
> npx phaser-game-server -s -b