phaser-assets-loader
v1.2.0
Published
Load assets automatically for Phaser3
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PhaserAssetsLoader
Watch your assets directories and generate json listed the assets data automatically for Phaser3.
Usage
Install
$ npm install phaser-assets-loader
Define config file
module.exports = {
patterns: [
{ type: 'image', dir: '/img', rule: /^\w+\.png$/ },
{ type: 'audio', dir: '/audio', rule: /^\w+\.(m4a|ogg)$/ }
],
documentRoot: './public',
output: './src/assets.json'
}
Settings
|Key|Default|What is|
|---|---|---|
|patterns|Required|An Array of assets settings|
|documentRoot|'public'
|The path to the document root directory.|
|output|'assets.json'
|The path to the json file to output.|
|spriteSheetSettingsFileName|'spritesheets.json'
|The name of settings file for spritesheet.|
Patterns
|Key|Required|What is|
|---|---|---|
|type|Yes|Method name for Phaser::Loader. image
will be spritesheet
automatically when it is.|
|prefix|No|Prefix for the assets key name.|
|dir|Yes|Assets directory from document root. It can be started with /
or ./
.|
|rule|Yes|Name pattern of files to be assets.|
CLI
$ phaser-assets --config <path to config file> [--watch]
Script
const phaserAssetsLoader = require('phaser-assets-loader')
const assetsConfig = require('<path to config file>')
const { exportJson, watch } = phaserAssetsLoader(assetsConfig)
exportJson()
if ('if you want') {
watch()
}
With Rollup or Vite
import { defineConfig } from 'vite'
import phaserAssetsRollupPlugin from 'phaser-assets-loader/plugins/rollupPlugin'
export default defineConfig({
..
plugins: [
phaserAssetsRollupPlugin({ patterns: [..] })
]
..
})
With Webpack
import PhaserAssetsWebpackPlugin from 'phaser-assets-loader/plugins/webpackPlugin'
module.exports = {
..
plugins: [
new PhaserAssetsWebpackPlugin({ patterns: [..] })
]
..
}
Use the exported json in Phaser3
An example of the exported json.
{
"image": [
["title", "/img/title.png"]
],
"spritesheet": [
["player", "/img/player.png", { "frameWidth": 16, "frameHeight": 16, "startFrame": 0, "endFrame": 3 }]
],
"audio": [
["bgm", ["/audio/bgm.m4a", "/audio/bgm.ogg"]]
]
}
The key names based on each file name. ( player.png
=> [prefix]player
)
The Data can be imported and used for Phaser::Loader as is.
import assets from './assets.json'
Object.keys(assets).forEach(methodName => {
assets[methodName].forEach(args => scene.load[methodName](...args)
})
The json file will be regenerated automatically when added or removed files during watching.
Spritesheet setting
Just define num of horizontal and vertical for each spritesheet into JSON file located same dir as assets.
- img/
- player.png
- setting.json
[
["player.png", 3, 1]
]
The image
will be spritesheet
if the setting exsists.