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phaser-aseprite

v0.1.0

Published

Factory for parsing / loading aseprite files into a Phaser.Sprite

Downloads

9

Readme

phaser-aseprite

Aseprite Sprite loader for Phaser

Summary

A small library for loading / parseing aseprite sprite files into Phaser.Sprite objects.

Aseprite is an open-source frame-by-frame animation tool. Phaser-CE is a javascript game engine.

Limitations

  • The aseprite sprite file must be exported so that there is a json file containing the frames data (using Array option, not the default HashMap option.)
  • The spritesheet has the same name as the json file. I.e, if the frame/tag data is in door.json, the spritesheet must be in the same location and be called door.png
  • All frames must have the same frame-rate. By default, the first frame's duration is used throughout the entire animation. Phaser-CE does not allow for durations to be specified on a per frame level.
  • Aseprite tags signify animations.

Contributions

You are open to contibute to and expand on this library.

Dependencies

  • Phaser-CE
  • path from nodejs
  • typedjson

Useage

The below is an example within a Phaser-CE State class.

Preload will preload the required spritesheet, and Create will build a sprite will all the animations from an aseprite file.

    public preload() {
        AsepriteSpriteFactory.preload(this.game, this.sprite);
    }
    
    public create() {
        var sprite = AsepriteSpriteFactory.create(this.game, this.sprite);
        this.game.add.existing(sprite);
        sprite.animations.play("close");
    }