npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

pex-gl

v3.0.2

Published

Create a RenderingContext (2d, webgl, webgl2, webgpu) for use in PEX.

Downloads

65

Readme

pex-gl

npm version stability-stable npm minzipped size dependencies types Conventional Commits styled with prettier linted with eslint license

Create a RenderingContext (2d, webgl, webgl2, bitmaprenderer, webgpu) for use in PEX.

Installation

npm install pex-gl

Usage

import createRenderingContext, { FALLBACKS } from "pex-gl";

// Creates a webgl context filling the window
const context = createRenderingContext();

// Creates a webgl context from an existing canvas and keeps its size
const context = createRenderingContext({ canvas });

// Creates a webgl context on a new canvas with given width and height
const context = createRenderingContext({ width, height });

// Creates a new canvas of type "webgpu"
const context = createRenderingContext({ type: "webgpu" });

// Creates a new canvas of type "webgl" or fallback to experimental-webgl in case it fails
const context = createRenderingContext({ type: "webgl" });

// Disable fallbacks for "webgl2"
FALLBACKS.webgl2 = [];
// Creates a new canvas of type "webgl2" and return null in case it fails
const context = createRenderingContext({ type: "webgl2" });

API

Modules

Typedefs

pex-gl

pex-gl.FALLBACKS

Context fallbacks map

Kind: static constant of pex-gl

pex-gl.default([opts]) ⇒ RenderingContext

Creates a rendering context.

Kind: static method of pex-gl

| Param | Type | Default | | ------ | ------------------------------------------ | --------------- | | [opts] | PexGLOptions | {} |

PexGLOptions : object

Options for context creation. All optional.

Kind: global typedef Properties

| Name | Type | Default | Description | | ---------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------ | ---------------------------------------------- | | [width] | number | window.innerWidth | Request an initial canvas width. | | [height] | number | window.innerHeight | Request an initial canvas height. | | [pixelRatio] | boolean | 1 | Multiply canvas dimensions with a given ratio. | | [fullscreen] | boolean | !opts.width && !opts.height | Make the canvas fullscreen. | | [type] | "2d" | "bitmaprenderer" | "webgl" | "webgl2" | "webgpu" | "webgl" | A "contextType" for getContext. | | [element] | HTMLElement | document.body | Element to append the canvas to. | | [...contextAttributes] | CanvasRenderingContext2DSettings | WebGLContextAttributes | {} | Attributes to be passed to getContext. |

License

MIT. See license file.