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perspective-transform

v1.1.3

Published

Access perspective transform functions and matrices given two sets of four points

Downloads

4,481

Readme

perspective-transform

A small JavaScript library for creating and applying perspective transforms. A perspective transform can easily be used to map one 2D quadrilateral to another, given the corner coordinates for the source and destination quadrilaterals. Here is a useful resource for learning more about perspective transforms and the math behind them. And here is a blog post I wrote about the motivation for creating this library and details of some of its applications.

Features

  • Create functions to map points from one arbitrary quadrilateral to another and vice versa with the inverse
  • Access the homographic matrix and its inverse (useful for transforming elements with CSS3)
  • No external dependencies

Install

With npm:

$ npm install perspective-transform --save

With bower:

$ bower install perspective-transform --save

Basic Usage

Node

var PerspT = require('perspective-transform');

var srcCorners = [158, 64, 494, 69, 495, 404, 158, 404];
var dstCorners = [100, 500, 152, 564, 148, 604, 100, 560];
var perspT = PerspT(srcCorners, dstCorners);
var srcPt = [250, 120];
var dstPt = perspT.transform(srcPt[0], srcPt[1]);
// [117.27521125839255, 530.9202410878403]

Browser

<script type="text/javascript" src="async.js"></script>
<script type="text/javascript">
  
  var srcCorners = [158, 64, 494, 69, 495, 404, 158, 404];
  var dstCorners = [100, 500, 152, 564, 148, 604, 100, 560];
  var perspT = PerspT(srcCorners, dstCorners);
  var srcPt = [250, 120];
  var dstPt = perspT.transform(srcPt[0], srcPt[1]);
  // [117.27521125839255, 530.9202410878403]

</script>

API Documentation

Note: Commented variable values in the following examples assume srcPts and dstPts as used in the Basic Usage example above.

Map a point from the source quadrilateral to the destination quadrilateral.

var perspT = PerspT(srcPts, dstPts);
var dstPt = perspT.transform(250, 120);
// [117.27521125839255, 530.9202410878403]

Map a point from the destination quadrilateral to the source quadrilateral.

var perspT = PerspT(srcPts, dstPts);
var srcPt = perspT.transformInverse(130, 570);
// [338.99465637447327, 278.6450957956236]

Get the coordinates of the corners of the transform's source quadrilateral, expressed as an array.

var perspT = PerspT(srcPts, dstPts);
var srcPts = perspT.srtPts;
// [158, 64, 494, 69, 495, 404, 158, 404]

Get the coordinates of the corners of the transform's destination quadrilateral, expressed as an array.

var perspT = PerspT(srcPts, dstPts);
var dstPts = perspT.dstPts;
// [100, 500, 152, 564, 148, 604, 100, 560]

Get the homographic transform matrix, expressed as an array of coefficients.

var perspT = PerspT(srcPts, dstPts);
var mat = perspT.coeffs;
// [0.3869749384, 0.0426817448, 59.2427947969, 0.9589610618, 0.4562821238, 434.8644299345, 0.0012901794, 0.0004268174, 1]

Get the inverse homographic transform matrix, expressed as an array of coefficients.

var perspT = PerspT(srcPts, dstPts);
var mat = perspT.coeffsInv;
// [1.9955408809, -0.1282507787, -62.4497171511, -2.9335671323, 2.2894572644, -821.8108124927, -0.0013225082, -0.0008117138, 1]