peer-tree-client
v3.0.2
Published
A k-tree one-to-many network for WebRTC.
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peer-tree
peer-tree connects an unlimited number of WebRTC peers in a k-tree (like a binary tree, but with k downstream connections instead of just 2). Peers can forward data and video streams down to the peers below them. This allows one-to-many broadcast to a huge number of peers with extremely low latency.
Install
Server:
npm install peer-tree-server
Client (with Browserify):
npm install peer-tree-client
A standalone client build is available in dist as well.
Usage
Server:
var io = require('socket.io')() // A socket.io instance for signalling
var PeerTreeServer = require('peer-tree-server')
var treeServer = new PeerTreeServer(io, {
k: 2 // k is the maximum number of downstream connections per peer,
k1: 10 // k1 is the maximum number of downstream connections for the source
})
Client:
var socket = require('socket.io-client')() // A socket.io-client instance for signalling
var treeClient = new PeerTreeClient(socket)
// If you want to create a new tree (and become the source)
treeClient.create()
treeClient.on('discover', (treeID) => {
// The tree has been created with the returned ID
})
treeClient.on('downstreamPeer', (peer) => {
// pipe our data to every downstream peer
readableStream.pipe(peer)
})
// If you want to connect to an existing tree
treeClient.connect(treeID)
treeClient.on('discover', function (treeID) {
// Tree exists, but we may not be connected to an upstream peer yet
})
treeClient.on('upstreamPeer', (peer) => {
peer.pipe(writableStream) // this is our stream data
})
treeClient.on('downstreamPeer', (peer) => {
readableStream.pipe(peer) // either replicate the upstream content, or pipe else
})
Server API
var treeServer = new PeerTreeServer(io, [opts])
Create a new PeerTreeServer. One server can handle multiple trees simultaneously.
Required io
is an existing socket.io instance.
Default opts
option object is:
{
k: 4,
k1: 10
}
Client API
var treeClient = new PeerTreeClient(io, [opts])
Create a new PeerTreeClient. Each client can only connect to one tree.
Required io
is an existing socket.io-client instance.
opts
will be passed to the simple-peer
constructor.
opts.timeout
is the time in milliseconds to wait for a peer to connect. Default is 10000
.
treeClient.create()
Create a new tree and become the source.
treeClient.reconnectUpstream()
Disconnect from the current upstream peer and request a new one from the server.
treeClient.on('discover', (treeID) => {})
Fires when a tree is joined.
treeID
is the ID of the tree. Share this with other peer so they can join.
treeClient.on('upstreamPeer', (peer) => {})
Fires when an upstream peer is connected to. This event never fires if this client is the source.
peer
is a signalled simple-peer
instance.
treeClient.on('downstreamPeer', (peer) => {})
Fires when a downstream peer is connected to.
peer
is a signalled simple-peer
instance.
treeClient.on('disconnect', function () {})
Fires when the peer disconnects from it's upstream peer. It will automatically attempt to reconnect. See Notes for methods to handle churn.
Notes
Security Considerations
peer-tree does not attempt to validate data from upstream peers (they can provide any data stream). Data should be cryptographically signed by the source and sensitive data should be encrypted or sent through secure channels. Peers that don't forward data should be removed from the tree by your application. A signed append-only log is recommended!
It is very difficult to verify the integrity of MediaStream objects, so their use is discouraged in applications that could potentially have malicious peers.
Churn/Peer Drop
Peers won't stay connected forever, and when they do drop, their immediate downstream peers will try to reconnect. peer-tree will automatically reconnect these peers, but it is possible that some data is missed during this reconnection process. Your replication process should consider that new downstream peers only have partial data.
One way to mitigate this is to create two or more trees with a lower k-value and send the same data along them. This will reduce the chance that a peer is completely disconnected, although it adds some redundant data transfer.
It is always possible that peers in the first few levels of the tree will disconnect, causing a large number of peers to lose connection. To prevent this, set k1 to the highest value your source peer can handle and use multiple trees.
Latency
Although trees suffer from churn problems, they are the ideal architecture for low latency solutions. The number of connections between the source and a newly connecting peer is guaranteed to less than logK(n), where n is the total number of peers and K is the max number of downstream connections. peer-tree uses breadth-first order to place peers, but does not attempt to rebalance the tree.