pebble-v
v3.0.0
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Synopsis
#include <pebble-v/v.h>
Example
Variables
// Define the record we want to store as a struct:
typedef struct {
int id;
const char *name;
} Thing;
// A thing you want to be able to store in the vector.
// It is up to you how exactly you want to store it,
// but it is recommended that if you have a seldom-changing
// list of data that you store it as a value instead of
// storing pointers.
Thing thing = {
.id = 1,
.name = "Cat",
};
// Vector state is stored on the stack. However, you should
// treat the contents of the struct as opaque as only the
// documented API functions will be preserved as new versions
// of the library are released. Note that behavior is undefined
// if different units of code access the same vector instance
// using different versions of the library.
V myVector;
Initialization
// We decided to store the record itself rather than a
// pointer to it in the vector. Thus, initialize
// myVector with that information. Don’t forget to arrange
// your code in such a way that you ensure you call
// v_deinit() later. Note that you are responsible for
// allocating the myVector struct itself. As we are here,
// declaring it it as a local is an option. You might also
// declare it as a static or global.
v_init(&myVector, sizeof(thing));
Add
// Add the thing. Copies slice_size bytes (second parameter
// of v_init()) pointed to by the second parameter into the
// vector. For our case, the contents of thing are now in
// the vector.
v_add(&myVector, &thing);
Get
// You can get an item by index. Here we access the name
// of the first item in the vector.
const char *name = ((Thing *)v_get(&myVector, 0))->name;
Compact
// This library uses a strategy of increasing the capacity
// of the backing array more than necessary each time a call
// to v_add() requires more capacity. If you know that the
// vector’s size will remaing constant for a while, you
// should compact it to reclaim memory. Do this for fairly
// static data but do not bother for one-off vectors.
v_compact(&myVector);
Find
// If you have a strcmp()-like comparer for your struct,
// you can use v_find() to find the first match. To find
// the position of the thing we inserted earlier, we could
// use this (see below for an example thingcmp implementation).
int i = v_find(&myVector, thingcmp, &thing);
// i is now 0.
// If nothing in the vector matches, -1 is returned:
thing.id = 2;
i = v_find(&myVector, thingcmp, &thing);
// i is now -1.
Comparers
Example of a cmp-like function for Thing
:
static int thingcmp(void *a, void *b) {
// Leave void * in the function signature to avoid compiler
// warnings. If optimizations are on, the next lines should
// compile to no-ops.
Thing *thingA = a, *thingB = b;
if (a->id != b->id) {
return a->id - b->id;
}
return strcmp(a->name, b->name);
}
You may also implement a cmp-like function to search for a particular field. However, mind that the API is documented such that you may not assume that the sought item is either a or b, so you must mark that yourself in the record or make a case for this being defined behavior. However, for something as simple as searching for a particular record, you do not need to know which of a or b is the needle or the haystack:
static int thing_name_cmp(void *a, void *b) {
Thing *thingA = a, *thingB = b;
return strcmp(a->name, b->name);
}
Iteration
// To iterate, simply use a usual for loop with v_count() as
// the upper bound and v_get() within the loop body.
for (int j = 0; j < v_count(&myVector); j++) {
Thing *thingPtr = v_get(&myVector, j);
// Do something with thingPtr now…
}
Remove
// You may remove things from the list at any index.
v_remove(&myVector, 0);
Deinitialization
// Do not forget to call v_deinit() on each vector when you
// are done with it. Note that any resources referenced by
// members of the vector are your responsibility. You might
// want to use an iteration pattern to clean up individual
// entries first.
v_deinit(&myVector);
API
Please see pebble-v/v.h
for details.