peasy-lighting
v0.1.0
Published
An easy peasy lighting library.
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Peasy Lighting
This is the repository for Peasy Lighting, a small-ish and relatively easy to use lighting library.
Introduction
Peasy Lighting provides uncomplicated Lighting for HTML. It's intended to be used in vanilla JavaScript/Typescript projects where using "proper lighting" is too cumbersome and adding a complete engine is overkill or simply not desired. Thanks to the small scope of the library, performance is decent.
First look
In Peasy Lighting one or more lighting layers are added on top of existing graphics in an element serving as viewport. Peasy Lighting only requires light sources to be added, but by providing informaton about entities more advanced features such as shadows can be used.
<div id="my-viewport" style="position: relative">
<!-- Whatever graphics you've got -->
</div>
// Add a light source
const light = Lighting.addLight({
position: new Vector(150, 150),
radius: 250,
color: 'red',
viewport: document.querySelector('#my-viewport'),
});
// Render the light source
Lighting.update();
// Move the light source
light.position.x = 200;
light.position.y = 250;
light.position.radius = 200;
light.position.color = 'green';
// Render the moved light source
Lighting.update();
This example creates and renders a light source and then moves and re-renders it.
Getting started
If you've got a build process and are using npm, install Peasy Lighting with
npm i peasy-lighting
and import
it into whichever files you want to use it
import { Lighting } from 'peasy-lighting';
If you don't have a build process or don't want to install it, use a script
tag
<script src="https://unpkg.com/peasy-lighting">
to make Lighting
available.
Features and syntax
Peasy Lighting supports multiple dynamic light sources with colour mixing for overlapping lights. By specifying information about entities and normal maps it's possible to also get "3d shadows" for entities.
Documentation to be written, but for now check out the source code of the demo app.
Development and contributing
If you're interested in contributing, please see the development guidelines.