pearl-multiplayer-socket
v0.0.12
Published
This "socket" module is an opinionated module for handling host-client networking for Pearl games. It can be used independently, though.
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pearl-multiplayer-socket
This "socket" module is an opinionated module for handling host-client networking for Pearl games. It can be used independently, though.
Currently, it only supports WebRTC as a transport, using Groovejet as a lobby/signaling server. The goal, eventually, is to make it possible to run Pearl in a Node server as a host, with players as clients, using the same interface, by swapping out PeerSocket
with a different class representing a WebSocket connection.