path-scurry
v2.0.0
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walk paths fast and efficiently
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path-scurry
Extremely high performant utility for building tools that read the file system, minimizing filesystem and path string munging operations to the greatest degree possible.
Ugh, yet another file traversal thing on npm?
Yes. None of the existing ones gave me exactly what I wanted.
Well what is it you wanted?
While working on glob, I found that I needed a module to very efficiently manage the traversal over a folder tree, such that:
- No
readdir()
orstat()
would ever be called on the same file or directory more than one time. - No
readdir()
calls would be made if we can be reasonably sure that the path is not a directory. (Ie, a previousreaddir()
orstat()
covered the path, andent.isDirectory()
is false.) path.resolve()
,dirname()
,basename()
, and other string-parsing/munging operations are be minimized. This means it has to track "provisional" child nodes that may not exist (and if we find that they don't exist, store that information as well, so we don't have to ever check again).- The API is not limited to use as a stream/iterator/etc. There
are many cases where an API like node's
fs
is preferrable. - It's more important to prevent excess syscalls than to be up to date, but it should be smart enough to know what it doesn't know, and go get it seamlessly when requested.
- Do not blow up the JS heap allocation if operating on a directory with a huge number of entries.
- Handle all the weird aspects of Windows paths, like UNC paths and drive letters and wrongway slashes, so that the consumer can return canonical platform-specific paths without having to parse or join or do any error-prone string munging.
PERFORMANCE
JavaScript people throw around the word "blazing" a lot. I hope that this module doesn't blaze anyone. But it does go very fast, in the cases it's optimized for, if used properly.
PathScurry provides ample opportunities to get extremely good performance, as well as several options to trade performance for convenience.
Benchmarks can be run by executing npm run bench
.
As is always the case, doing more means going slower, doing less means going faster, and there are trade offs between speed and memory usage.
PathScurry makes heavy use of LRUCache
to efficiently cache whatever it can, and Path
objects remain
in the graph for the lifetime of the walker, so repeated calls
with a single PathScurry object will be extremely fast. However,
adding items to a cold cache means "doing more", so in those
cases, we pay a price. Nothing is free, but every effort has been
made to reduce costs wherever possible.
Also, note that a "cache as long as possible" approach means that changes to the filesystem may not be reflected in the results of repeated PathScurry operations.
For resolving string paths, PathScurry
ranges from 5-50 times
faster than path.resolve
on repeated resolutions, but around
100 to 1000 times slower on the first resolution. If your
program is spending a lot of time resolving the same paths
repeatedly (like, thousands or millions of times), then this can
be beneficial. But both implementations are pretty fast, and
speeding up an infrequent operation from 4µs to 400ns is not
going to move the needle on your app's performance.
For walking file system directory trees, a lot depends on how often a given PathScurry object will be used, and also on the walk method used.
With default settings on a folder tree of 100,000 items, consisting of around a 10-to-1 ratio of normal files to directories, PathScurry performs comparably to @nodelib/fs.walk, which is the fastest and most reliable file system walker I could find. As far as I can tell, it's almost impossible to go much faster in a Node.js program, just based on how fast you can push syscalls out to the fs thread pool.
On my machine, that is about 1000-1200 completed walks per second for async or stream walks, and around 500-600 walks per second synchronously.
In the warm cache state, PathScurry's performance increases
around 4x for async for await
iteration, 10-15x faster for
streams and synchronous for of
iteration, and anywhere from 30x
to 80x faster for the rest.
# walk 100,000 fs entries, 10/1 file/dir ratio
# operations / ms
New PathScurry object | Reuse PathScurry object
stream: 1112.589 | 13974.917
sync stream: 492.718 | 15028.343
async walk: 1095.648 | 32706.395
sync walk: 527.632 | 46129.772
async iter: 1288.821 | 5045.510
sync iter: 498.496 | 17920.746
A hand-rolled walk calling entry.readdir()
and recursing
through the entries can benefit even more from caching, with
greater flexibility and without the overhead of streams or
generators.
The cold cache state is still limited by the costs of file system
operations, but with a warm cache, the only bottleneck is CPU
speed and VM optimizations. Of course, in that case, some care
must be taken to ensure that you don't lose performance as a
result of silly mistakes, like calling readdir()
on entries
that you know are not directories.
# manual recursive iteration functions
cold cache | warm cache
async: 1164.901 | 17923.320
cb: 1101.127 | 40999.344
zalgo: 1082.240 | 66689.936
sync: 526.935 | 87097.591
In this case, the speed improves by around 10-20x in the async
case, 40x in the case of using entry.readdirCB
with protections
against synchronous callbacks, and 50-100x with callback
deferrals disabled, and several hundred times faster for
synchronous iteration.
If you can think of a case that is not covered in these benchmarks, or an implementation that performs significantly better than PathScurry, please let me know.
USAGE
// hybrid module, load with either method
import { PathScurry, Path } from 'path-scurry'
// or:
const { PathScurry, Path } = require('path-scurry')
// very simple example, say we want to find and
// delete all the .DS_Store files in a given path
// note that the API is very similar to just a
// naive walk with fs.readdir()
import { unlink } from 'fs/promises'
// easy way, iterate over the directory and do the thing
const pw = new PathScurry(process.cwd())
for await (const entry of pw) {
if (entry.isFile() && entry.name === '.DS_Store') {
unlink(entry.fullpath())
}
}
// here it is as a manual recursive method
const walk = async (entry: Path) => {
const promises: Promise<any> = []
// readdir doesn't throw on non-directories, it just doesn't
// return any entries, to save stack trace costs.
// Items are returned in arbitrary unsorted order
for (const child of await pw.readdir(entry)) {
// each child is a Path object
if (child.name === '.DS_Store' && child.isFile()) {
// could also do pw.resolve(entry, child.name),
// just like fs.readdir walking, but .fullpath is
// a *slightly* more efficient shorthand.
promises.push(unlink(child.fullpath()))
} else if (child.isDirectory()) {
promises.push(walk(child))
}
}
return Promise.all(promises)
}
walk(pw.cwd).then(() => {
console.log('all .DS_Store files removed')
})
const pw2 = new PathScurry('/a/b/c') // pw2.cwd is the Path for /a/b/c
const relativeDir = pw2.cwd.resolve('../x') // Path entry for '/a/b/x'
const relative2 = pw2.cwd.resolve('/a/b/d/../x') // same path, same entry
assert.equal(relativeDir, relative2)
API
There are platform-specific classes exported, but for the most
part, the default PathScurry
and Path
exports are what you
most likely need, unless you are testing behavior for other
platforms.
Intended public API is documented here, but the full documentation does include internal types, which should not be accessed directly.
Interface PathScurryOpts
The type of the options
argument passed to the PathScurry
constructor.
nocase
: Boolean indicating that file names should be compared case-insensitively. Defaults totrue
on darwin and win32 implementations,false
elsewhere.Warning Performing case-insensitive matching on a case-sensitive filesystem will result in occasionally very bizarre behavior. Performing case-sensitive matching on a case-insensitive filesystem may negatively impact performance.
childrenCacheSize
: Number of child entries to cache, in order to speed upresolve()
andreaddir()
calls. Defaults to16 * 1024
(ie,16384
).Setting it to a higher value will run the risk of JS heap allocation errors on large directory trees. Setting it to
256
or smaller will significantly reduce the construction time and data consumption overhead, but with the downside of operations being slower on large directory trees. Setting it to0
will mean that effectively no operations are cached, and this module will be roughly the same speed asfs
for file system operations, and much slower thanpath.resolve()
for repeated path resolution.fs
An object that will be used to override the defaultfs
methods. Any methods that are not overridden will use Node's built-in implementations.- lstatSync
- readdir (callback
withFileTypes
Dirent variant, used for readdirCB and most walks) - readdirSync
- readlinkSync
- realpathSync
- promises: Object containing the following async methods:
- lstat
- readdir (Dirent variant only)
- readlink
- realpath
Interface WalkOptions
The options object that may be passed to all walk methods.
withFileTypes
: Boolean, default true. Indicates thatPath
objects should be returned. Set tofalse
to get string paths instead.follow
: Boolean, default false. Attempt to read directory entries from symbolic links. Otherwise, only actual directories are traversed. Regardless of this setting, a given target path will only ever be walked once, meaning that a symbolic link to a previously traversed directory will never be followed.Setting this imposes a slight performance penalty, because
readlink
must be called on all symbolic links encountered, in order to avoid infinite cycles.filter
: Function(entry: Path) => boolean
. If provided, will prevent the inclusion of any entry for which it returns a falsey value. This will not prevent directories from being traversed if they do not pass the filter, though it will prevent the directories themselves from being included in the results. By default, if no filter is provided, then all entries are included in the results.walkFilter
: Function(entry: Path) => boolean
. If provided, will prevent the traversal of any directory (or in the case offollow:true
symbolic links to directories) for which the function returns false. This will not prevent the directories themselves from being included in the result set. Usefilter
for that.
Note that TypeScript return types will only be inferred properly
from static analysis if the withFileTypes
option is omitted, or
a constant true
or false
value.
Class PathScurry
The main interface. Defaults to an appropriate class based on the current platform.
Use PathScurryWin32
, PathScurryDarwin
, or PathScurryPosix
if implementation-specific behavior is desired.
All walk methods may be called with a WalkOptions
argument to
walk over the object's current working directory with the
supplied options.
async pw.walk(entry?: string | Path | WalkOptions, opts?: WalkOptions)
Walk the directory tree according to the options provided, resolving to an array of all entries found.
pw.walkSync(entry?: string | Path | WalkOptions, opts?: WalkOptions)
Walk the directory tree according to the options provided, returning an array of all entries found.
pw.iterate(entry?: string | Path | WalkOptions, opts?: WalkOptions)
Iterate over the directory asynchronously, for use with for
await of
. This is also the default async iterator method.
pw.iterateSync(entry?: string | Path | WalkOptions, opts?: WalkOptions)
Iterate over the directory synchronously, for use with for of
.
This is also the default sync iterator method.
pw.stream(entry?: string | Path | WalkOptions, opts?: WalkOptions)
Return a Minipass stream that emits each entry or path string in the walk. Results are made available asynchronously.
pw.streamSync(entry?: string | Path | WalkOptions, opts?: WalkOptions)
Return a Minipass stream that emits each entry or path string in the walk. Results are made available synchronously, meaning that the walk will complete in a single tick if the stream is fully consumed.
pw.cwd
Path object representing the current working directory for the PathScurry.
pw.chdir(path: string)
Set the new effective current working directory for the scurry
object, so that path.relative()
and path.relativePosix()
return values relative to the new cwd path.
pw.depth(path?: Path | string): number
Return the depth of the specified path (or the PathScurry cwd) within the directory tree.
Root entries have a depth of 0
.
pw.resolve(...paths: string[])
Caching path.resolve()
.
Significantly faster than path.resolve()
if called repeatedly
with the same paths. Significantly slower otherwise, as it builds
out the cached Path entries.
To get a Path
object resolved from the PathScurry
, use
pw.cwd.resolve(path)
. Note that Path.resolve
only takes a
single string argument, not multiple.
pw.resolvePosix(...paths: string[])
Caching path.resolve()
, but always using posix style paths.
This is identical to pw.resolve(...paths)
on posix systems (ie,
everywhere except Windows).
On Windows, it returns the full absolute UNC path using /
separators. Ie, instead of 'C:\\foo\\bar
, it would return
//?/C:/foo/bar
.
pw.relative(path: string | Path): string
Return the relative path from the PathWalker cwd to the supplied path string or entry.
If the nearest common ancestor is the root, then an absolute path is returned.
pw.relativePosix(path: string | Path): string
Return the relative path from the PathWalker cwd to the supplied
path string or entry, using /
path separators.
If the nearest common ancestor is the root, then an absolute path is returned.
On posix platforms (ie, all platforms except Windows), this is
identical to pw.relative(path)
.
On Windows systems, it returns the resulting string as a
/
-delimited path. If an absolute path is returned (because the
target does not share a common ancestor with pw.cwd
), then a
full absolute UNC path will be returned. Ie, instead of
'C:\\foo\\bar
, it would return //?/C:/foo/bar
.
pw.basename(path: string | Path): string
Return the basename of the provided string or Path.
pw.dirname(path: string | Path): string
Return the parent directory of the supplied string or Path.
async pw.readdir(dir = pw.cwd, opts = { withFileTypes: true })
Read the directory and resolve to an array of strings if
withFileTypes
is explicitly set to false
or Path objects
otherwise.
Can be called as pw.readdir({ withFileTypes: boolean })
as
well.
Returns []
if no entries are found, or if any error occurs.
Note that TypeScript return types will only be inferred properly
from static analysis if the withFileTypes
option is omitted, or
a constant true
or false
value.
pw.readdirSync(dir = pw.cwd, opts = { withFileTypes: true })
Synchronous pw.readdir()
async pw.readlink(link = pw.cwd, opts = { withFileTypes: false })
Call fs.readlink
on the supplied string or Path object, and
return the result.
Can be called as pw.readlink({ withFileTypes: boolean })
as
well.
Returns undefined
if any error occurs (for example, if the
argument is not a symbolic link), or a Path
object if
withFileTypes
is explicitly set to true
, or a string
otherwise.
Note that TypeScript return types will only be inferred properly
from static analysis if the withFileTypes
option is omitted, or
a constant true
or false
value.
pw.readlinkSync(link = pw.cwd, opts = { withFileTypes: false })
Synchronous pw.readlink()
async pw.lstat(entry = pw.cwd)
Call fs.lstat
on the supplied string or Path object, and fill
in as much information as possible, returning the updated Path
object.
Returns undefined
if the entry does not exist, or if any error
is encountered.
Note that some Stats
data (such as ino
, dev
, and mode
)
will not be supplied. For those things, you'll need to call
fs.lstat
yourself.
pw.lstatSync(entry = pw.cwd)
Synchronous pw.lstat()
pw.realpath(entry = pw.cwd, opts = { withFileTypes: false })
Call fs.realpath
on the supplied string or Path object, and
return the realpath if available.
Returns undefined
if any error occurs.
May be called as pw.realpath({ withFileTypes: boolean })
to run
on pw.cwd
.
pw.realpathSync(entry = pw.cwd, opts = { withFileTypes: false })
Synchronous pw.realpath()
Class Path
implements fs.Dirent
Object representing a given path on the filesystem, which may or may not exist.
Note that the actual class in use will be either PathWin32
or
PathPosix
, depending on the implementation of PathScurry
in
use. They differ in the separators used to split and join path
strings, and the handling of root paths.
In PathPosix
implementations, paths are split and joined using
the '/'
character, and '/'
is the only root path ever in use.
In PathWin32
implementations, paths are split using either
'/'
or '\\'
and joined using '\\'
, and multiple roots may
be in use based on the drives and UNC paths encountered. UNC
paths such as //?/C:/
that identify a drive letter, will be
treated as an alias for the same root entry as their associated
drive letter (in this case 'C:\\'
).
path.name
Name of this file system entry.
Important: always test the path name against any test
string using the isNamed
method, and not by directly comparing
this string. Otherwise, unicode path strings that the system sees
as identical will not be properly treated as the same path,
leading to incorrect behavior and possible security issues.
path.isNamed(name: string): boolean
Return true if the path is a match for the given path name. This handles case sensitivity and unicode normalization.
Note: even on case-sensitive systems, it is not safe to test
the equality of the .name
property to determine whether a given
pathname matches, due to unicode normalization mismatches.
Always use this method instead of testing the path.name
property directly.
path.isCWD
Set to true if this Path
object is the current working
directory of the PathScurry
collection that contains it.
path.getType()
Returns the type of the Path object, 'File'
, 'Directory'
,
etc.
path.isType(t: type)
Returns true if is{t}()
returns true.
For example, path.isType('Directory')
is equivalent to
path.isDirectory()
.
path.depth()
Return the depth of the Path entry within the directory tree.
Root paths have a depth of 0
.
path.fullpath()
The fully resolved path to the entry.
path.fullpathPosix()
The fully resolved path to the entry, using /
separators.
On posix systems, this is identical to path.fullpath()
. On
windows, this will return a fully resolved absolute UNC path
using /
separators. Eg, instead of 'C:\\foo\\bar'
, it will
return '//?/C:/foo/bar'
.
path.isFile()
, path.isDirectory()
, etc.
Same as the identical fs.Dirent.isX()
methods.
path.isUnknown()
Returns true if the path's type is unknown. Always returns true when the path is known to not exist.
path.resolve(p: string)
Return a Path
object associated with the provided path string
as resolved from the current Path object.
path.relative(): string
Return the relative path from the PathWalker cwd to the supplied path string or entry.
If the nearest common ancestor is the root, then an absolute path is returned.
path.relativePosix(): string
Return the relative path from the PathWalker cwd to the supplied
path string or entry, using /
path separators.
If the nearest common ancestor is the root, then an absolute path is returned.
On posix platforms (ie, all platforms except Windows), this is
identical to pw.relative(path)
.
On Windows systems, it returns the resulting string as a
/
-delimited path. If an absolute path is returned (because the
target does not share a common ancestor with pw.cwd
), then a
full absolute UNC path will be returned. Ie, instead of
'C:\\foo\\bar
, it would return //?/C:/foo/bar
.
async path.readdir()
Return an array of Path
objects found by reading the associated
path entry.
If path is not a directory, or if any error occurs, returns []
,
and marks all children as provisional and non-existent.
path.readdirSync()
Synchronous path.readdir()
async path.readlink()
Return the Path
object referenced by the path
as a symbolic
link.
If the path
is not a symbolic link, or any error occurs,
returns undefined
.
path.readlinkSync()
Synchronous path.readlink()
async path.lstat()
Call lstat
on the path object, and fill it in with details
determined.
If path does not exist, or any other error occurs, returns
undefined
, and marks the path as "unknown" type.
path.lstatSync()
Synchronous path.lstat()
async path.realpath()
Call realpath
on the path, and return a Path object
corresponding to the result, or undefined
if any error occurs.
path.realpathSync()
Synchornous path.realpath()