patchless
v2.2.2
Published
patchless is a _standard_ for modular ui apps. It's primarily intended for secure scuttlebutt, but not actually directly coupled to ssb.
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patchless
patchless is a standard for modular ui apps. It's primarily intended for secure scuttlebutt, but not actually directly coupled to ssb.
installation
clone this repo, npm install, and then run electro index.js
(you won't see much ;) then edit index.js, comment out different
modules and see that it still works.
you'll also need to be running ssb-names
plugin on your sbot.
goals
This repo will not become a fully fledged, shiny, ssb app. It will be a rough developer toolkit. I aim for this to be the easiest way to create a customized patchapp, or insert a new feature into any application derived from patchless!
There will be very little code in this repo, mainly it will become documentation for patchless interfaces.
TODO
- write up interfaces as precisely as possible.
- design compose interface?
- message extras interfaces?
- support multiple identities early, to make sure they get in on the ground floor.
Interfaces
nav
nav: {
gives: {
screen (): returns root layout html element,
supporting hypertabs focus|blur events on change,
and hyperloadmore hasmore|readymore events on scroll.
goto (path): move the view to another app
},
needs: {
app: {
view (path): from app, loads a feed or document view
menu (): from app, returns path that view(path) will render a view.
the layout should present this to the user in some way so that they can navigate to it.
}
}
nav
manages navigation between screens.
patchnav-basic system might use forward/back navigation
patchnav-tabs system uses tabs.
You can switch between these two and everything else still works.
The role of the nav module is quite similar to a window manager.
The nav
needs a list of top level views (feeds) which can be navigated to
or displayed by default. to navigate to a document view, follow a link from a top level feed.
The layout also manages navigation to links. There are two ways that links are handled,
either there is a <a href=...>
which is clicked (here the layout catches the click when it
bubbles up to window.onclick) or a click handler on an element calls goto(href, opts)
(opts can be provided to open externally, as a new tab, or as the layouts default mode,
and wether to focus to the opened element)
the nav
interface is also responsible for managing scrolling.
currently, patchless uses hyperloadmore
for scrolling.
This gives the choice of either infinite scrolling, or
"load more" buttons. Also, this moves the complicated part
into the layout, and apps just need to handle 'hasmore'
and 'readymore' events, this makes it easy to switch layouts
with the same apps.
gives: nav.screen, nav.goto needs: app.view (first), app.menu (map)
app
app: {
gives: {
view (path): returns html element.
if this view is a feed/index it should interact with hasmore|readymore events.
menu (): returns the paths this app needs statically.
}
}
A view is a part of an application that is open at one time.
The view takes a string which is the identify for this view, and returns an html element (which may dynamically update)
A string is used so that it's easy to keep a map of the currently open views, and also so that a link to a view can be represented as a href. If to express an location as an object, it can be encoded as a query string.
there are 3 ways I can think of that a view might be used.
app.view: feed
A feed is a view which is a continious list of objects, for example new messages, private messages, search results, open events, user feed. It might be the result of a user action or it might be built into the app (say, just a single view like /public)
A feed is likely to have an infinite scroll bar.
A feed that does not need arguments should also give a menuItem so that the layout can provide navigation to the view.
app.view: document / thread
A thread is the simplest example of a document view. This shows messages related to a single message. for example, a message thread. The messages that make up the document are interpreted as a "single object". A thread renders this as just a list of messages, and a gathering renders this as updates to the same object but it's similar from a data design perspective.
A document
usually does not have an infinite scroll bar.
a document also does not give a menuItem, instead the user navigates to it via
the feed.
gives: view (id) => element
app.view: state
The third sort of screen is just about local application state that is not represented as messages or feeds. for example, local peers, gossip state, etc.
components
Then there are other miscelanious components that make up an application.
These must have a well documented api. so that each api can be switched to different implementations.
avatar
gives: avatar.image (id) => img_element avatar.name (id) => string
others?
compose and confirm? identity (for switch identies?)
License
MIT