particle-ins
v1.1.1
Published
Optimized particle system written in Typescript using WebGL
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Particle-ins
Description
Particle-ins is a library to quickly and efficiently create particle effects.
Written in Typescript, uses WebGL for rendering.
Installation
$> npm install particle-ins
Usage
Import the library.
import * as particle-ins from "particle-ins";
Or if you prefer
import { ParticleSystem, ...etc } from "particle-ins";
Demo
Live demo! http://emilsunesson.com/docs/particle-ins
Api
IpsOptions
color: Color in hex
alpha: Alpha 0-1
textures: Custom textures
startOnEntry: Start particle system when canvas enters viewport stops when not in viewport. Default true
To start particle system when startOnEntry is False.
particleSystem.onLoad.subscribe(it => {
particleSystem.start();
});
Example
let customTexture: ImageItem = {
image: "../assets/images/snowflake.png",
key: "snow"
};
let options = new IpsOptions();
options.textures = [snowTexture];
options.color = "cccccc"
new ParticleSystem(options, canvas, 1000, 600);
IpsEmitterOptions
startPosition: Min/max position of x and y
velocity: Min/max velocity of x and y
particlesSec: Number of particles emitted per second
lifeTime: lifetime of particles in milliseconds
size: Min/max size
growth: Growth plus value grows minus value shrinks
color: Color in hex
alpha: Alpha 0-1
renderMode: Static or dynamic rendering if static generate particles once otherwise generate continuously
blendmodeSource: Webgl blendmode source
blendmodeTarget: Webgl blendmode target
positionType: Pixel or relative position type
textureKey: Custom texture key
Example
let emitterOptions = new IpsEmitterOptions(
new IpsCoordinates(-1, 1, 1, 1),
new IpsCoordinates(-0.5, 0.5, -0.8, -0.8),
1000,
2500
);
emitterOptions.size = { min: 3, max: 8 }
emitterOptions.textureKey = "snow";
emitterOptions.positionType = IpsPositiontype.Relative;
particleSystem.addEmitter(emitterOptions);