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paintor

v2.0.3

Published

100% JavaScript view library for the browser and for the server

Downloads

325

Readme

Paintor

Static Badge Static Badge

npm version npm package minimized gzipped size npm downloads npm type definitions test license

A JavaScript library with component-based model for building reactive client-side user interfaces or generating HTML code.

Why? Because JavaScript is good enough. So good, in fact, that even HTML can be written in JavaScript.

Documentation and Examples

Key Features

  • JavaScript syntax: The code you write is the code to run
  • No dependencies
  • No Virtual DOM: Reactivity is achieved through Proxy and DOM events
  • Templates in JavaScript or HTML (experimental): JavaScript HTML-like tree structure (HyperScript) or HTML syntax in template literals
  • Scoped CSS: Each component can have its own style
  • Observers: Receive events on state changes
  • Server-Side Rendering (SSR): Generate HTML code on the server
  • Internationalization (i18n)
  • Type definitions: Built-in TypeScript definitions for code completion and type safety

Quick Examples

Clicks counter

import { css, compose, state, template } from 'paintor'

// Component
function Counter(/* Props */ { buttonText }) {
  // Scoped CSS
  css`
    div {
      span {
        color: blue;
      }
    }
  `

  // Template
  return template((x) => {
    // Local state
    const counter = state({ clicks: 0 })

    // HTML elements
    x.div(
      x.button(
        { onClick: () => counter.clicks++ },
        buttonText
      ),
      x.span(() => counter.clicks)
    )

    // Observe state changes
    on(counter.clicks).change((event) => {
      console.log(`Clicked ${event.value} times`)
    })
  })
}

// Render
const app = compose(
  Counter({ buttonText: 'Click me' })
)
app.paint('#app')

Generate HTML code (for Server-Side Rendering)

// To generate HTML code, instead of paint(), use html()
const htmlCode = app.html()

Observe state changes

import { state, on } from 'paintor'

// Create state
const myState = state({ count: 0 })

// Make state changes
setInterval(() => {
  myState.count++
}, 1000)

// Observe state changes
on(myState.count).change((data) => {
  console.log(data.value)
})

// The result in the console will be:
// 1
// 2
// 3
// ...

Performance

Paintor is faster than React in many aspects, and slower than Svelte, Vue and Angular.

js-framework-benchmark-comparison