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paint-bucket

v2.2.0

Published

Highly performant, extensible, and tiny color manipulation library.

Downloads

120

Readme

Highly performant, extensible, and tiny color manipulation library.

npm install --save-prod paint-bucket

Overview

🔎 API documentation is available here.

import { clr } from 'paint-bucket';

clr('#abcdef').saturation(s => s / 2).red();
// ⮕ 188

You can cherry-pick plugins that you need:

import { clr, Color } from 'paint-bucket/core';
import 'paint-bucket/plugin/rgb';

clr().red(); // ✅

clr().saturation(); // ❌ Error: saturation not defined

Most methods provide getter-setter semantics:

// Setter
clr('#f00').red(127.5);
// or
clr('#f00').red(r => r / 2);

// Getter
clr('#f00').red();
// ⮕ 255

Mutate multiple components at the same time:

clr([64, 128, 0])
  .rgb(([r, g, b, a]) => [r * 3, g * 2, b, a])
  .rgb();
// ⮕ [192, 255, 0, 1]

clr returns a mutable instance of the Color class. To create a copy of the Color instance you can use one of these approaches:

const color1 = clr('#f00');

// color2 is a copy of color1
const color2 = clr(color1);
// or
const color3 = color1.clone();

Parse and serialize CSS color strings:

clr('pink').css();
// ⮕ "#ffc0cb"

clr('rgba(255, 192, 203)').css();
// ⮕ "#ffc0cb"

Create gradients and obtain color at arbitrary position:

clr.gradient(['red', 'blue']).at(0.7).css();
// ⮕ "#4d00b3"

Create multi-stop gradients with custom stop values:

clr.gradient()
  .stop(0, 'red')
  .stop(50, 'pink')
  .stop(100, 'blue')
  .at(70)
  .css();
// ⮕ "#9973e0"

Color models

Paint Bucket provides an abstraction for color models which are represented as objects that define methods to convert color components between color model representation and RGB. Color components are an array of numbers.

import { ColorModel, RGB } from 'paint-bucket/core';

const CMYK: ColorModel = {
  name: 'CMYK',

  // The number of color components that this model uses:
  // cyan, magenta, yellow, black, and alpha 
  componentCount: 5,

  convertComponentsToRGB(components: readonly number[], rgb: RGB): void {
    // Update elements of the rgb array
  },
  convertRGBToComponents(rgb: Readonly<RGB>, components: number[]): void {
    // Update elements of the components array
  },
};

Color model converters expect component values to be in [0, 1] range. Plugin APIs may return component values in any other range, but internally components are always normalized to [0, 1].

import { HSL } from 'paint-bucket/color-model/hsl';

const hsl: HSL = [
  1, // Hue
  0, // Saturation
  0, // Lightness
  1, // Alpha
];

When you create a new Color instance, it uses the RGB color model and corresponding components for the black color.

import { Color } from 'paint-bucket/core';

clr(); // Opaque black RGB color

You can create a color with any model and components.

import { Color } from 'paint-bucket/core';
import { HSL } from 'paint-bucket/color-model/hsl';

new Color(HSL, [0.5, 1, 0.5, 0.7]); // 70% transparent cyan HSL color

Color provides a mechanism to acquire color components in any color model via the getComponents method.

import { Color, RGB } from 'paint-bucket/core';
import { HSL } from 'paint-bucket/color-model/hsl';

new Color(HSL, [0.5, 1, 0.5, 0.7]).getComponents(RGB);
// ⮕ [0, 1, 1, 0.7]

Here, we created a Color instance initialized with the components of the cyan color in the HSL color model and retrieved components in the RGB color model.

getComponents method returns read-only color components, which are computed on the fly. To update the color components of the Color instance, you should useComponents the useComponents method. This method returns a writable array of components in a particular color model.

import { Color, RGB } from 'paint-bucket/core';
import { HSL } from 'paint-bucket/color-model/hsl';

const color = new Color(HSL, [0.5, 1, 0.5, 0.5]);
const rgb = color.useComponents(RGB);

// Set blue component value to 0 
rgb[2] = 0;

color.getComponents(HSL);
// ⮕ [0.333, 1, 0.5, 0.7]

Paint Bucket includes pluggable implementations for following color models:

Plugins

Paint Bucket relies on plugins in every aspect. The paint-bucket/core doesn't implement any color manipulation functionality.

import { clr, Color } from 'paint-bucket/core';
import'paint-bucket/plugin/rgb';

clr().red(64).red(r => r * 2).red();
// ⮕ 128

Extend color instance

Below is an example that shows how to extend the Color prototype to implement a color component read and write methods.

// ./my-plugin.ts
import { Color, RGB } from 'paint-bucket/core';

declare module 'paint-bucket/core' {
  interface Color {
    // Returns the green color component in range [0, 255]
    getGreen(): number;

    // Sets the green color component in range [0, 255]
    setGreen(green: number): Color;
  }
}

export default function (ctor: typeof Color): void {

  ctor.prototype.getGreen = function () {
    // Get read-only array of RGB color components where each component
    // is in [0, 1] range
    const rgb = this.getComponents(RGB);

    return rgb[1] * 255;
  };

  ctor.prototype.setGreen = function (green) {
    // Get writable array of RGB color components where each component
    // is in [0, 1] range
    const rgb = this.useComponents(RGB);

    // Update the green component
    rgb[1] = green / 255;

    // Return Color instance to allow chaining
    return this;
  };
}

To use this plugin we need to create a Color instance:

import { clr, Color, RGB } from 'paint-bucket/core';
import myPlugin from './my-plugin';

myPlugin(Color);

const color = clr().setRed(128);

color.getComponents(RGB);
// ⮕ [0.5, 0, 0, 1]

Performance

Clone this repo and use npm ci && npm run build && npm run perf to run the performance testsuite.

Results are in millions of operations per second [^1]. The higher number is better.

| | paint-bucket | tinycolor2 | chroma.js | |---------------------------------------------------|-------------:|--------------------------------------------------:|----------------------------------------------:| | clr([255, 255, 255]) | 18.1 | 3.8 | 2.1 | | clr('#abc') | 6.5 | 1.6 | 1.7 | | clr('#abcdef') | 6.2 | 1.8 | 1.9 | | clr('#abcdefff') | 5.7 | 1.8 | 1.7 | | clr(0xab_cd_ef) | 15.3 | 🚫 | 2.9 | | clr().rgb32(0xab_cd_ef_ff) | 15.6 | 🚫 | 🚫 | | clr('rgba(128, 128, 128, 0.5)') | 3.0 | 1.5 | 0.2 | | clr(…).saturation(50).rgb() | 11.0 | 0.9 | 1.0 | | clr(…).hue(90).lightness(10).rgb() | 9.5 | 0.6 | 🚫 | | clr.gradient(['#fff', '#000']) | 3.3 | 🚫 | 0.5 | | clr.gradient(…).at(0.5, RGB, lerp) [^2] | 8.5 | 🚫 | 3.7 | | clr.gradient(…).at(0.5, LAB, csplineMonot) [^2] | 8.4 | 🚫 | 3.8 |

[^1]: Performance was measured on Apple M1 Max using TooFast.

[^2]: lerp and csplineMonot are linear and monotonous cubic spline interpolation factories respectively from Algomatic.