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p5js-to-lottie

v0.0.3

Published

Save p5js sketch as a Lottie file

Downloads

4

Readme

p5js-to-lottie

Save p5js sketch as a Lottie file

Convert your favorite creative coding library to your favorite animation format.

Motivation:

  • Currently, p5js only supports generates a gif from a sketch.
  • GIFs are large, Lotties are small.
  • Lotties are normally created with dedicated animation tools, but I'm a dev, I like to code my animation.
  • ...

Getting started.

Import the lib bundle after importing p5.js bundle

<head>
...
    <script src="https://cdn.jsdelivr.net/npm/[email protected]/lib/p5.js"></script>
    
    <script src="https://unpkg.com/[email protected]/dist/bundle.js"></script>
    <!-- OR -->
    <script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/bundle.js"></script>

...
</head>

Import the sketch and work on it like you normally do

# index.html

<script src="sketch.js"></script>
# sketch.js

let circX = 200;
let circY = 200;
let diam = 50;
let speedX = 5;
let speedY = 7;
function initVar() {
  circX = 200;
  circY = 200;
  diam = 50;
  speedX = 5;
  speedY = 7;
}
function setup() {
  createCanvas(400, 400);
  noStroke();
  initVar();
}

function draw() {
  clear();

  // draw the circle on the screen
  fill(245, 10, 20);
  ellipse(circX, circY, diam);

  // increment the x and y with their respective speeds
  circX = circX + speedX;
  circY = circY + speedY;

  // if the circle goes off the left or right sides of the screen, turn it around
  if (circX + diam / 2 > width || circX - diam / 2 <= 0) {
    speedX = speedX * -1;
  }

  // if the circle goes off the top or bottom sides of the screen, turn it around
  if (circY + diam / 2 > width || circY - diam / 2 <= 0) {
    speedY = speedY * -1;
  }
}

Add a button to save and download the Lottie file

# index.html

<button onclick="startRecord()">Record</button>
# sketch.js

function startRecord() {
  initVar();
  window.saveLottie(5, (animation) => {
    const player = document.querySelector("lottie-player");
    player.load(JSON.stringify(animation));
  });
}

Examples.

For examples, check the example/ folder.

TODO

The first checkpoint is to support frequently used 2D primitives, 2D transformations and color settings

2D primitives

  • [X] ellipse()
  • [ ] circle()
  • [ ] line()
  • [ ] point()
  • [X] rect()
  • [ ] square()
  • [ ] triangle()

2D transformation & utilities

  • [ ] rotate()
  • [ ] scale()
  • [ ] translate()

Color settings

  • [ ] background()
  • [ ] fill()
  • [ ] noFill()
  • [ ] noStroke()
  • [ ] stroke()

Run tests

The tests are written using playwright

For each test, a gif file and a lottie file will be export and then their respective frames will be compared

npm test