p5.save-frames
v2.1.0
Published
p5.js extension for capturing asequence of frames
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p5.save-frames
p5.js extension for capturing asequence of frames
Demo
https://openprocessing.org/sketch/1481891
Why p5.save-frames?
p5.save-frames is similar to the built-in saveFrames
function in that it captures a sequence of frames.
This can be useful for creating a movie offline using tools such as ffmpeg.
However, the saveFrames
function has some limitations:
- Need to edit the code to save the frames
- Need to specify the duration beforehand
- Duration is limited to 15 seconds
- Image files will be downloaded individually
p5.save-frames has the following features:
- No need to add any code to your JavaScript file
- GUI to control the start and stop of the capture
- No duration limitation
- Zip file download
Thus, you can easily add the ability to save frames to your sketches.
Installation
CDN
jsDelivr is available.
Add the script to your HTML file.
<script src="https://cdn.jsdelivr.net/npm/p5.save-frames@latest/dist/p5.save-frames.umd.min.js"></script>
You can also use the fixed version.
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/p5.save-frames.umd.min.js"></script>
Usage
- When the script is loaded, the GUI will appear in the upper left corner of the screen
- Press the button to start capturing
- Press the button again to stop capturing
That's it.
A sequence of frames will be downloaded as a zip file.
Control programmatically
The following functions can be used to programmatically control the capture.
| Functions | Description |
| ------------------ | ----------------------------------------------------------------------- |
| startCapturing()
| Start capturing |
| stopCapturing()
| Stop capturing |
| isCapturing()
| Returns a boolean indicating whether a capture is currently in progress |
function setup() {
createCanvas(400, 400, WEBGL);
}
function draw() {
background(0);
normalMaterial();
rotateX(frameCount * 0.02);
rotateY(frameCount * 0.03);
torus(width * 0.2, width * 0.1, 64, 64);
}
function mouseClicked() {
if (isCapturing()) {
stopCapturing();
} else {
startCapturing();
}
}
Async mode
By default, p5.save-frames runs the capture task in sync with the rendering frame rate of p5.js. In async mode, it will periodically run the capture task asynchronously with the rendering frame rate. This is useful if you want to set the rendering frame rate and capturing frame rate separately.
Here is an example of using async mode.
P5_SAVE_FRAMES_MODE = "async";
function setup() {
createCanvas(400, 400, WEBGL);
}
function draw() {
background(0);
normalMaterial();
rotateX(frameCount * 0.02);
rotateY(frameCount * 0.03);
torus(width * 0.2, width * 0.1, 64, 64);
}
Configuration
You can change the behavior by specifying some global variables.
| Variables | Default | Description |
| ----------------------------------- | --------------- | ------------------------------------------------------------------------------------------------ |
| P5_SAVE_FRAMES_MODE
| "sync"
| Execution mode of the capture task. "sync" or "async" |
| P5_SAVE_FRAMES_OVERRIDE_FRAMERATE
| false
| Override the rendering frame rate of p5.js with P5_SAVE_FRAMES_FRAMERATE
|
| P5_SAVE_FRAMES_FRAMERATE
| 30
| Capturing frame rate. Used in async mode or with the P5_SAVE_FRAMES_OVERRIDE_FRAMERATE
option. |
| P5_SAVE_FRAMES_EXTENSION
| "png"
| Image format. "png" or "jpg" |
| P5_SAVE_FRAMES_HIDE_UI
| false
| If set to true, the GUI will be hidden |
| P5_SAVE_FRAMES_UI_PARENT
| document.body
| Parent element to overlay the GUI |
Limitations
p5.save-frames currently only supports p5.js global mode.
License
MIT. Copyright (c) tapioca24