p5.createloop
v0.3.1
Published
Create animation loops with noise and GIF exports in one line of code.
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Readme
p5.createLoop
Create animation loops with noise and GIF exports in one line of code.
Features include:
- GIF image rendering
- noise loops
Usage
html:
<script src="https://cdn.jsdelivr.net/npm/[email protected]/lib/p5.js"></script>
<script src="https://unpkg.com/[email protected]/dist/p5.createloop.js"></script>
javascript:
function setup() {
createCanvas(400, 400)
fill(0)
frameRate(30)
createLoop({duration:3, gif:true})
}
function draw() {
background(255)
translate(width / 2, height / 2)
const radius = height / 3
const x = cos(animLoop.theta) * radius
const y = sin(animLoop.theta) * radius
ellipse(x, y, 50, 50)
}
Note Currently the only supported method is with script tags. require
and import
will not work.
Examples
Noise Loop
- makes use of
animLoop.noise()
Noise Loop 2x
- two noise seeds, one for x and one for y
Noise Loop 1D
- a noise value for each x position
Noise Loop 2D
- a noise value for each x and y position
also works in instance mode
Documentation
When a sketch is initialized the following are attatched to it:
- createLoop()
- a function to be called in
setup()
- a function to be called in
- animLoop
- an object containing helpful properties and methods for
draw()
- an object containing helpful properties and methods for
createLoop()
This function can be called in three ways:
createLoop() //defaults to three second duration
createLoop(options)
createLoop(duration,options)
createLoop options
| Name | Default | Description |
| ----------------- | --------- | ----------------------------------------------------------------------------------------------- |
| duration
| 3
| sets the duration in seconds of the loop. |
| framesPerSecond
| 30
| approximate fps of the loop. This is the same as calling frameRate()
|
| noise
| options
| See noise options |
| gif
| false
| can also accept true
or options
to be passed to GIF module. See gif options |
Options can be passed as an object:
createLoop({
noise:{
radius:3,
seed:99
}
})
or as camelCase:
createLoop({
noiseRadius:3,
noiseSeed:99
})
noise options
These can be passed in createLoop
and also overridden each time animLoop.noise()
is called. See this Coding Train explanation of how noise loops work.
| Name | Default | Description |
| -------- | ----------------- | -------------------------------------------------------------------------------------------------------- |
| radius
| 1
| radius of the circle in a noise field to query. Similar to the concept of frequency
|
| seed
| random(0,99999)
| noise field offset |
| theta
| animLoop.theta
| By defalt is angular progress of the loop. This can be set in animLoop.noise()
but not in createLoop
|
gif options
some notes on making GIF images:
- The built in p5
frameRate()
function will also set the delay between GIF frames - The GIF encoder gif.js uses web workers to render the GIF asynchronously
| Name | Default | Description |
| ---------------- | ----------- | ----------------------------------------------------------------------------------------------------------------------- |
| render
| true
| render the GIF image alongside the sketch. Clicking on the image will begin downloading the GIF |
| open
| false
| open the gif image in a new tab or window |
| download
| false
| download the gif automatically |
| fileName
| image.gif
| name of the downloaded GIF file |
| startLoop
| 0
| loop index to begin recording the GIF |
| endLoop
| 1
| loop index to end recording the GIF |
| canvas
| <canvas>
| the canvas to render. By default this is the sketch canvas |
| onFinishRender
| undefined
| callback when rendering is complete, containing a blob of the rendered gif |
| options
| {}
| options to pass to gif.js encoder. see gif.js documentation |
animLoop
Because the aim here is to get loopin asap, this object provides some valuable properties and methods for animating loops. See documentation on Loop Instance for further details.
| Name | Description |
| ---------------------- | -------------------------------------------------------------------------------------- |
| progress
| linear progress of the loop with a range of 0 to 1
|
| theta
| angular progress of the loop in radians with range 0 to TWO_PI
|
| noise(options)
| returns a noise value between -1 and 1. See noise options |
| noise1D(x,options)
| Same as above also accepting an x
value, providing a 1D line of noise for each frame |
| noise2D(x,y,options)
| Same as above also accepting a y
value, providing a 2D plane of noise |
| noiseSeed()
| set the noise seed. See noise options |
| noiseRadius()
| set the noise radius. See noise options |
Read more
Contributions
Climb aboard! Make an issue or pull request on the gitHub page
To do
- add easing functions
- set GIF size to reflect pixel density
- add draw option to stay in sync with GIF loop
patch notes
- 0.3.0 - 04/02/2023
- merge p5.createLoop and createLoop packages
- add
onFinishRender
callback - update webpack
- 0.2.0 - 27/12/2020
- fixed warning in p5 1.2 "p5 had problems creating the global function..."
- 0.1.1 - 30/04/2019
- added codepen examples
- 0.1.0 - 30/04/2019
- stable release
- 0.0.21 - 30/04/2019
- createLoop returns the animLoop object
- README script tags reflect version
- 0.0.18 - 15/04/2019
- updated to createLoop 0.0.7
- 0.0.17 - 15/04/2019
- updated to createLoop 0.0.6
- 0.0.16 - 15/04/2019
- can handle webpack without adding p5 to global namespace
- 0.0.15 - 15/04/2019
- p5 must be externally required
- 0.0.12 - 15/04/2019
- remove full size images from package
- 0.0.11 - 15/04/2019
- removed p5 from bundle
- where p5._targetFrameRate is undefined, uses p5._frameRate instead
- 0.0.10 - 15/04/2019
- enabled use as a package
- added p5 as dependency
- 0.0.6 - 15/04/2019
- compressed example images
- 0.0.4 - 14/04/2019
- fixed README image bug
- 0.0.2 - 14/04/2019
- using script tags in examples
- 0.0.1 - 14/04/2019
- initial release