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owot-js

v1.0.18

Published

OWOT Client. Tile management, chat and world editing capabilities.

Downloads

16

Readme

owot-js - OTS

Installing

npm i owot-js
REQUIRES NODE.JS 12.0+!
Nodejs

Example

const OWOTjs = require("owot-js");

var bot = new OWOTjs.Client();

bot.on("join", () => {
    bot.chat.send("Hello World!");
});

Events

open - WebSocket opened
close - WebSocket closed
chat - New message in chat [message Object]
tileUpdate - New tile updates [updates]
fetch - New fetched tiles [tile]
join - Joined and got id [id, channel]

Options

origin - origin (default: https://ourworldoftext.com/)
ws - ws url (default: wss://ourworldoftext.com/ws/)
nickname - client nickname
world - world (default: main)
token - uvias token
log - logging enabled or not (default: true)

Module

Requiring the library returns an object with:

Client - main client class
CharRate - CharRate class for quota
Tiles - TileSystem instance
TileSystem - Class for tiles, char management

API

Client

Client.player

  • nickname
  • color
  • id
  • channel
  • tileX
  • tileY
  • charX
  • charY
  • quota

Client.net

WebSocket Client.net.ws

WebSocket connection.

Client.net.sendWrite(array edits)

Send writes request.

array Client.net.writeBuffer

Buffer for writes.

int Client.net.writeSize

Size of string chunks when sending writes.

Client.net.flushWrites()

Forced writes flushing.

Client.net.setFlushInterval(int newInterval)

Set the interval for flushing writes at specified interval in milliseconds.

Client.chat

Client.chat.send(msg, global = false)

Sends a chat message.

Client.world

array Client.world.getTile(int tileX, int tileY)

Request the content of a tile.

object Client.world.getChar(int tileX, int tileY, int charX, int charY)

Retrieves the character. Returns { char: ' ', color: 0 }

Promise Client.world.requestRectangle(int minX, int minY, int maxX, int maxY)

Request content within a specified rectangular region.

bool Client.world.move(int tileX, int tileY, int charX, int charY)

Update the cursor position and move the player accordingly.

bool Client.world.writeChar(string char = ' ', color, int tileX, int tileY, int charX, int charY)

Write a character.

string Client.world.getString(int x, int y, int len)

Get string from x, y to x+len, y.

bool Client.world.writeString(string str = ' ', int color, int startTileX, int startTileY, int startCharX, int startCharY)

Write a string.

bool Client.world.protectTile(string type, int tileX, int tileY)

Protect tile. You need to be an owner to use this.

object Client.world.createEditItem(string char = ' ', int tileX, int tileY, int charX, int charY, string data = '')

Create edit item.

Client.world.leave()

Leave world.

int Client.world.userCount

Users in world.

Client.util

array Client.util.chunkifyString(string message, int quota)

Chunkify string ensuring the quota.

int Client.util.rgbToInt(int r, int g, int b)

Convert rgb to int.

Array Client.util.convertXY(int x, int y)

Convert char XY to position.

Array Client.util.getCursorPosition()

Get current cursor position. Browser only.

TileSystem

array Client.world.wrapStringTo16x16(string inputString, Array color)

Wraps a given input string into a 16x16 grid represented as a 2D array.

object TileSystem.getChar(int x, int y, array chunk)

Gets the character. Returns: { char: ' ', color: 0 }

array TileSystem.getTile(int tileX, int tileY)

Retrieves the tile.

TileSystem.saveTile(tileX, tileY)

Saves a tile with the given key and content.

TileSystem.tiles

Object of every fetched tile.