owot-js
v1.0.18
Published
OWOT Client. Tile management, chat and world editing capabilities.
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Readme
owot-js - OTS
Installing
npm i owot-js
REQUIRES NODE.JS 12.0+!
Example
const OWOTjs = require("owot-js");
var bot = new OWOTjs.Client();
bot.on("join", () => {
bot.chat.send("Hello World!");
});
Events
open
- WebSocket openedclose
- WebSocket closedchat
- New message in chat [message Object]tileUpdate
- New tile updates [updates]fetch
- New fetched tiles [tile]join
- Joined and got id [id, channel]
Options
origin
- origin (default: https://ourworldoftext.com/
)ws
- ws url (default: wss://ourworldoftext.com/ws/
)nickname
- client nicknameworld
- world (default: main
)token
- uvias tokenlog
- logging enabled or not (default: true
)
Module
Requiring the library returns an object with:
Client
- main client classCharRate
- CharRate class for quotaTiles
- TileSystem instanceTileSystem
- Class for tiles, char management
API
Client
Client.player
nickname
color
id
channel
tileX
tileY
charX
charY
quota
Client.net
WebSocket Client.net.ws
WebSocket connection.
Client.net.sendWrite(array edits)
Send writes request.
array Client.net.writeBuffer
Buffer for writes.
int Client.net.writeSize
Size of string chunks when sending writes.
Client.net.flushWrites()
Forced writes flushing.
Client.net.setFlushInterval(int newInterval)
Set the interval for flushing writes at specified interval in milliseconds.
Client.chat
Client.chat.send(msg, global = false)
Sends a chat message.
Client.world
array Client.world.getTile(int tileX, int tileY)
Request the content of a tile.
object Client.world.getChar(int tileX, int tileY, int charX, int charY)
Retrieves the character. Returns { char: ' ', color: 0 }
Promise Client.world.requestRectangle(int minX, int minY, int maxX, int maxY)
Request content within a specified rectangular region.
bool Client.world.move(int tileX, int tileY, int charX, int charY)
Update the cursor position and move the player accordingly.
bool Client.world.writeChar(string char = ' ', color, int tileX, int tileY, int charX, int charY)
Write a character.
string Client.world.getString(int x, int y, int len)
Get string from x, y to x+len, y.
bool Client.world.writeString(string str = ' ', int color, int startTileX, int startTileY, int startCharX, int startCharY)
Write a string.
bool Client.world.protectTile(string type, int tileX, int tileY)
Protect tile. You need to be an owner to use this.
object Client.world.createEditItem(string char = ' ', int tileX, int tileY, int charX, int charY, string data = '')
Create edit item.
Client.world.leave()
Leave world.
int Client.world.userCount
Users in world.
Client.util
array Client.util.chunkifyString(string message, int quota)
Chunkify string ensuring the quota.
int Client.util.rgbToInt(int r, int g, int b)
Convert rgb to int.
Array Client.util.convertXY(int x, int y)
Convert char XY to position.
Array Client.util.getCursorPosition()
Get current cursor position. Browser only.
TileSystem
array Client.world.wrapStringTo16x16(string inputString, Array color)
Wraps a given input string into a 16x16 grid represented as a 2D array.
object TileSystem.getChar(int x, int y, array chunk)
Gets the character. Returns: { char: ' ', color: 0 }
array TileSystem.getTile(int tileX, int tileY)
Retrieves the tile.
TileSystem.saveTile(tileX, tileY)
Saves a tile with the given key and content.
TileSystem.tiles
Object of every fetched tile.