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overwolf-hooks-no-dev

v4.1.7

Published

custom hooks to help use overwolf api with the new react hooks technology.

Downloads

13

Readme

NPM JavaScript Style Guide

Install

$ npm install --save overwolf-hooks
$ pnpm install --save overwolf-hooks
$ yarn add overwolf-hooks

How to use

Hooks

  1. useWindow.tsx
import { useWindow } from 'overwolf-hooks';

const shouldDisplayLog = true;
const shouldListenToWindowStateChanges = true;

const Panel = () => {

const [desktopWindow] = useWindow("desktop", shouldDisplayLog,shouldListenToWindowStateChanges);

return (
    <div>
      <h1>Desktop Window</h1>
      <button onClick={()=> desktopWindow?.minimize()}>Minimize</button>
      <button onClick={()=> desktopWindow?.restore()}>Restore</button>
      <button onClick={()=> desktopWindow?.maximize()}>Maximize</button>
      <button onClick={()=> desktopWindow?.close()}>Close</button>
    </div>
  )
}

Force Window update

If you need to force update the window state, you can use the refreshState function.

import { useWindow } from "overwolf-hooks";

const shouldDisplayLog = true;
const shouldListenToWindowStateChanges = true;

//listenToWindowStateChanges is set to true to listen to window state changes, so you can read the window state from the desktopWindowStateChanged variable
const [desktopWindow, desktopWindowStateChanged, refreshState] = useWindow(
  "desktop",
  shouldDisplayLog,
  shouldListenToWindowStateChanges
);

const Panel = () => {
  useEffect(() => {
    //........ any other code
    //force update/rebind the window object
    refreshState();
  }, [refreshState]);

  useEffect(() => {
    //........ any other code
    console.info("desktopWindowStateChanged", desktopWindowStateChanged);
  }, [desktopWindowStateChanged]);

  return <CustomComponent {...desktopWindow} />;
};
  1. useDrag.tsx
import { useEffect, useCallback } from "react";
import { useDrag, useWindow } from 'overwolf-hooks'

const shouldDisplayLog = true;

const Header = () => {

const [desktopWindow] = useWindow("desktop", shouldDisplayLog);
const { onDragStart, onMouseMove, setCurrentWindowID } = useDrag(null, shouldDisplayLog);

const updateDragWindow = useCallback(() => {
  if (desktopWindow?.id) setCurrentWindowID(desktopWindow.id);
}, [desktopWindow, setCurrentWindowID]);

useEffect(updateDragWindow, [updateDragWindow])

return (
    <header
      onMouseDown={event => onDragStart(event)}
      onMouseMove={event => onMouseMove(event)}>
        Header Text
    </header>
  )
}
  1. useGameEventProvider.tsx
const REQUIRED_FEATURES = ["game_info", "match_info", "game_events"];
const RETRY_TIMES = 10;
const DISPLAY_OVERWOLF_HOOKS_LOGS = true;

const BackgroundWindow = () => {
  const [ingame] = useWindow("ingame", DISPLAY_OVERWOLF_HOOKS_LOGS);
  const { started, start, stop } = useGameEventProvider(
    {
      onInfoUpdates: (info) => { console.log("info", info); },
      onNewEvents: (events) =>  { console.log("events", events); }),
    },
    REQUIRED_FEATURES,
    RETRY_TIMES,
    DISPLAY_OVERWOLF_HOOKS_LOGS
  );

  useEffect(() => {
    start();
    return () => stop();
  }, [start, stop]);

  return null;
}
  1. useRunningGame.tsx
import { useEffect } from "react";
import { useGameEventProvider, useRunningGame } from 'overwolf-hooks'

const shouldDisplayLog = true;

const Alert = () => {

  const [currentGame] = useRunningGame(shouldDisplayLog);

  useEffect(() => {
    console.info("currentGame", currentGame);
  }, [currentGame]);

return <p>Alert Window</p>

}

License

MIT © AlbericoD