overtime
v0.1.4
Published
Overtime is a stopwatch library that visualises time limits in 2D.
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Overtime
Overtime is a stopwatch library that visualises time limits in 2D by using the Canvas API.
Installation
Download the minified library and include it in your project:
<script src="/js/overtime.min.js"></script>
You can also install it with npm.
$ npm install overtime
Usage
import Overtime from "overtime";
// Create an Overtime instance.
var overtime = new Overtime({
time: 5,
timeMeasure: Overtime.TimeMeasure.MINUTES,
size: [300, 300]
});
/*
* In order to append the canvas of Overtime to your
* website, you'll have to listen for the document's
* "DOMContentLoaded"-event.
*
* If you want to rely on the sizes of DOM elements
* such as the body of your page, you should use the
* "load"-event of the window object instead.
*/
document.addEventListener("DOMContentLoaded", function init() {
// Grab the output canvas and put it on the page.
document.getElementById("myContainer").appendChild(overtime.canvas);
// Do something when the time elapsed.
overtime.addEventListener("elapsed", function() {
console.log("Time's up!");
});
// Control Overtime.
overtime.stop();
overtime.start();
overtime.rewind();
overtime.rewindBy(Number.MAX_VALUE);
overtime.fastForwardBy(2);
overtime.prolongBy(2);
overtime.timeMeasure = Overtime.TimeMeasure.MILISECONDS;
overtime.shortenBy(100);
overtime.timeMeasure = Overtime.TimeMeasure.HOURS;
overtime.time = 1;
// Clean up.
document.removeEventListener("DOMContentLoaded", init);
});
Example
Take a look at the demo to see how Overtime works.
Documentation
Contributing
Maintain the existing coding style. Add unit tests for any new or changed functionality. Lint and test your code.
License
Copyright (c) 2015 Raoul van Rüschen
Licensed under the Zlib license.