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overshader

v1.0.3

Published

Overshader is a simple library for building beatiful animations using WebGL Shaders. This package built with TypeScript so you can explore all available options right in your IDE.

Downloads

17

Readme

Overshader

Overshader is a simple library for building beatiful animations using WebGL Shaders. This package built with TypeScript so you can explore all available options right in your IDE.

Shaders Gallery Demo

Highlights

  • Responsive out of the box
  • No external dependencies
  • Fully typed
  • Small size (gzip ~ 3 KB)
  • Few lines of code - and your shader is rendering in a browser
  • Load textures by url
  • Builtin uniforms for time, resolution and textures
  • Explore shaders demos at Demo Shaders
  • Convenient and fast standalone development via Vite

Install

yarn add overshader

Verify it is working

Just provide CSS selector for canvas container

import { runWebglProgram } from 'overshader';

runWebglProgram({
    canvasContainer: '.responsive-canvas-container',
});

And you should see the default shader rendered inside specified container:

Default Shader Demo

Run your own shader

import { runWebglProgram } from 'overshader';

runWebglProgram({
    canvasContainer: '.responsive-canvas-container',
    // provide source as raw string
    fragmentShader: `precision highp float;
uniform vec2 u_resolution;
...`,
    // OR load source via URL
    fragmentShaderURL: 'path/to/fragment.glsl',
    // specify textures to use
    textures: ['/assets/textures/texture-font.png', '/assets/textures/texture-noise.png'],
    // control opacity and other WebGLContextAttributes
    contextAttributes: {
      alpha: true,
      premultipliedAlpha: false,
    },
    // randmoize time so every run looks different
    initialTimeShift: Math.random() * 1e3 * 1,
    // add event listeners to have u_mouse coordinates
    listenForMouse: true,
    // by default, devicePixelRatio = window.devicePixelRatio
    devicePixelRatio: 1,
    // react to first render
    onFirstRender(controls) {
        // e.g. update uniform
        controls.setUniform1f('u_value', 1.2323);
        // ...
    },
});

Builtin uniforms

| Uniform | Type | Meaning | | ----------------------------- | --------- | - | | u_resolution | vec2 | Resolution of canvas in pixels | | u_time | float | Time elapsed since start | | u_mouse | vec2 | Coordinates of mouse | | u_texture_${index} | sampler2D | Texture by index from textures array | | u_texture_resolution_${index} | vec2 | Texture resolution in pixels |

Local development

git clone https://github.com/overshom/overshader.git

cd overshader

yarn

yarn dev