otto-complete
v3.0.11
Published
A lightweight text autocomplete library built on Hyperapp
Downloads
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Readme
otto
Demo
Lightweight JavaScript autocomplete built on top of Hyperapp v1.
Install
npm install otto-complete --save
Then:
var Otto = require('otto-complete');
Or if you're using ES6:
import Otto from 'otto-complete';
Or if you're not using a package manager:
<script src="https://unpkg.com/otto-complete/dist/otto.min.js"></script>
You may include the optional styles also located here. They are only four lines. Here's a snippet of it for your convenience:
.otto-ul { padding: 0; margin: 0; }
.otto-li { padding: 6px; margin: 0; }
.otto-selected, .otto-li:hover { background-color: #f2f2f2; }
.otto-dropdown { border: 1px solid lightgrey; -webkit-transition: all 0.5s; transition: all 0.5s; }
To style the input
element, utilize the inputClass
property in Otto's config to append a custom class.
To style the spinner and the spinner dots, utilize the .otto-spinner
and .otto-spinner-dot
CSS classes.
Usage
Otto takes three arguments: a div
HTML element, a config
object, and an optional choices
array.
let otto = Otto(inputElement, config, choices);
The Otto function returns an object containing a single actions
object, which contains all action methods for that instance of Otto. With these methods, you may change the state of the input programmatically if you wish.
const { actions } = otto;
actions.setInputVal('some input');
The choices
array should consist of "choice" objects. Choices must be objects with at the very least a label
property defined. If your choice objects only contain the label
property, the value
property will default to the label
value.
Example:
// Choices array
let choices = [
{ label: 'apple' },
{ label: 'kiwi' },
{ label: 'banana' },
];
// `label` is required. `value` is optional.
let otherChoices = [
{
// What the user sees and what input is matched on
label: 'apple',
// What the input gets populated with upon selection
value: 'A red delicious fruit'
},
// Extra attributes can be added to your choice objects for use
// In renderItem or selectEvent custom methods.
{ label: 'banana', value: 'Monkey Bananas', bananaCode: 52 }
];
// Config Object (Optional)
let config = {
// Minimum characters before results are filtered; Default is 3
minChars: 2,
// Maximum results to display; Default is 7
maxResults: 5,
// Enable Select Mode wherein Otto behaves like a dropdown; Default is false
selectMode: false,
// Append custom class to the div container
divClass: 'myDivClass',
// Append custom class to the dropdown container
dropdownClass: 'myDropdownClass',
// Append custom class to the input element
inputClass: 'myInputClass',
// Append custom ID to the input element
inputClass: 'myInputId',
// Append custom class to the ul element
ulClass: 'myUlClass',
// Append custom class to all li elements
liClass: 'myLiClass',
// To show or hide clear button on input; Default is true
showClearBtn: true,
// To show or hide spinner on XHR requests; Default is true
showSpinner: true,
// Custom message when there are no available options; Default is 'No Options'
emptyMsg: null,
// Match only full words. Default is false.
matchFullWord: false,
// Enter Event. A callback function to execute upon hitting the Enter Key.
// It takes one argument, which is the the event object.
// Note: This callback will be triggered on the 'keyup' event, and only executes when the dropdown is hidden
enterEvent: function(ev) {
myFormElement.submit();
},
// Value Event. A callback function to execute when the value of the input is changed
// It takes one argument, which is the current value of the input field
// Note: This callback will be triggered on the 'input' event, 'enter' event, and when a dropdown item is selected.
valueEvent: function(value) {
myOuterVariable = value;
},
// Render Item. Customize the HTML for rendering dropdown items.
// It takes one argument, which is the choice object
renderItem: function(choice) {
return choice.label + '<em>' + choice.value + '</em>';
},
// Select Event. A callback function to execute once a choice has been selected.
// It takes one argument, which is the choice object
selectEvent: function(choice) {
console.log('Label + Value', choice.label + choice.value);
},
// A convenience property; Use this object to add additional event listeners to the input element
// E.g., events: { click: function(ev) { console.log('you clicked the input box!'); } }
events: {},
// Source Callback Function: Used in case you'd like to dynamically retrieve results via an XMLHttpRequest, f.e.
// This is called on every input except Enter, Up Arrow, and Down Arrow
// It takes two arguments, `query` which is the current input value, and `done`, a callback that will update the prediction list
source: null
};
// Initialize Otto instance
let otto = Otto(document.getElementById('search'), config, choices);
Note: If a source array is not provided (such as in this example, choices
), Otto will fall back on the source function passed inside the config
object. If both are provided, Otto will only utilize the source function.
Using config.source
The source function expects two arguments: query
, which refers to the current input value, and done
, which is a callback that expects the array of results to return.
Here's a simple, vanilla example:
// Define Source Function
let sourceFunction = function(query, done) {
let request = new XMLHttpRequest();
request.open('GET', 'myAPI.php?query=' + query, true);
request.onload = function() {
if (request.status >= 200 && request.status < 400) {
// Request is OK!
done(request.responseText);
} else {
// Something went wrong? Return empty array
done([]);
}
}
request.onerror = function() {
// Error, Return empty array
done([]);
}
request.send();
}
// Initialize Otto instance
let otto = Otto(document.getElementById('search'), {
source: sourceFunction
});