opus-media-recorder
v0.8.0
Published
MedialRecorer polyfill for Opus recording using WebAssembly
Downloads
14,972
Maintainers
Readme
opus-media-recorder
opus-media-recorder
is a MediaRecorder API polyfill written in ES6 and WebAssembly. It aims for cross-browser Opus codec support with various audio formats such as Ogg and WebM. opus-media-recorder
can be used as a polyfill, or it can replace the built-in MediaRecorder since opus-media-recorder
supports more MIME types.
opus-media-recorder
uses WebAssembly compiled from popular libraries (e.g libopus, libogg, libwebm, and speexdsp) to ensure good performance and standards-compliance.
Why opus-media-recorder?
| | opus-media-recorder | Chrome | Firefox | iOS | Edge |
|--------------|:-------------------:|:------:|:-------:|:---:|:----:|
| audio/ogg
| O | X | O | X | X |
| audio/webm
| O | O | X | X | X |
| audio/wav
| O | X | X | X | X |
* Both audio/ogg
and audio/webm
refer containers for Opus audio codec.
Currently the MediaRecorder API suffers from the two problems:
- Not all browsers support MediaRecorder.
- Even the browsers that provides MediaRecorder don't support the same format.
opus-media-recorder
tackles these problems by supporting all major modern browsers (Chrome, Firefox, iOS, and Edge) and by providing various formats.
By taking advantages of WebAssembly and Web Workers, opus-media-recorder
tries to have minimum performace penalties of running encoders in a browser.
How to use
opus-media-recorder is compatible with the Mediastream Recording API standard.
Thing to know
- The page must be served over HTTPS in order to record.
- Being able to record does not always mean you can play it in a browser:
- macOS/iOS Safari cannot play Opus natively yet.
- Old Edge requires an extension to play Opus natively.
- You can get an Opus decorder to play it. There are Opus decoders available, such as Chris Rudmin's Opus decoder.
- Otherwise, users can download as a recording file and play it using apps like VLC.
- When
mimeType
is not specified a default encoder is loaded depending on OS:- Chrome:
audio/webm
- Firefox:
audio/ogg
- Edge:
audio/webm
- iOS/macOS Safari:
audio/wave
- because they cannot play Opus at all.
- Chrome:
JavaScript
For standard usages of MediaRecorder
, see the MDN reference and other online resources. Our testing website and example section may be useful as well.
Examples
Installation
npm install --save-dev opus-media-recorder
Working with a bundler
Because opus-media-recorder
needs to load a dedicated web worker and .wasm
binaries, special configurations are necessary. In general:
import OpusMediaRecorder from 'opus-media-recorder';
// Choose desired format like audio/webm. Default is audio/ogg
const options = { mimeType: 'audio/ogg' }
// Web worker and .wasm configuration. Note: This is NOT a part of W3C standard.
const workerOptions = {
encoderWorkerFactory: function () {
// UMD should be used if you don't use a web worker bundler for this.
return new Worker('.../path/to/opus-media-recorder/encoderWorker.umd.js')
},
OggOpusEncoderWasmPath: '.../path/to/opus-media-recorder/OggOpusEncoder.wasm',
WebMOpusEncoderWasmPath: '.../path/to/opus-media-recorder/WebMOpusEncoder.wasm'
};
window.MediaRecorder = OpusMediaRecorder;
recorder = new MediaRecorder(stream, options, workerOptions);
Simple JavaScript example (webpack)
import MediaRecorder from 'opus-media-recorder';
// Use worker-loader
import EncoderWorker from 'worker-loader!opus-media-recorder/encoderWorker.js';
// You should use file-loader in webpack.config.js.
// See webpack example link in the above section for more detail.
import OggOpusWasm from 'opus-media-recorder/OggOpusEncoder.wasm';
import WebMOpusWasm from 'opus-media-recorder/WebMOpusEncoder.wasm';
// Non-standard options
const workerOptions = {
encoderWorkerFactory: _ => new EncoderWorker(),
OggOpusEncoderWasmPath: OggOpusWasm,
WebMOpusEncoderWasmPath: WebMOpusWasm
};
let recorder;
function startRecording () {
navigator.mediaDevices.getUserMedia({ audio: true }).then(stream => {
let options = { mimeType: 'audio/ogg' };
// Start recording
recorder = new MediaRecorder(stream, options, workerOptions);
recorder.start();
// Set record to <audio> when recording will be finished
recorder.addEventListener('dataavailable', (e) => {
audioElement.src = URL.createObjectURL(e.data);
});
});
}
// Recording should be started in user-initiated event like buttons
recordButton.addEventListener('click', startRecording);
// Stop recording
stopButton.addEventListener('click', () => {
recorder.stop();
// Remove “recording” icon from browser tab
recorder.stream.getTracks().forEach(i => i.stop());
})
HTML <script>
tag
The OpusMediaRecorder
object is available in the global namespace using UMD.
<!-- load OpusMediaRecorder.umd.js. OpusMediaRecorder will be loaded. -->
<script src="https://cdn.jsdelivr.net/npm/opus-media-recorder@latest/OpusMediaRecorder.umd.js"></script>
<!-- load encoderWorker.umd.js. This should be after OpusMediaRecorder. -->
<!-- This script tag will create OpusMediaRecorder.encoderWorker. -->
<script src="https://cdn.jsdelivr.net/npm/opus-media-recorder@latest/encoderWorker.umd.js"></script>
<script>
...
// If you already load encoderWorker.js using <script> tag,
// you don't need to define encoderWorkerFactory.
const workerOptions = {
OggOpusEncoderWasmPath: 'https://cdn.jsdelivr.net/npm/opus-media-recorder@latest/OggOpusEncoder.wasm',
WebMOpusEncoderWasmPath: 'https://cdn.jsdelivr.net/npm/opus-media-recorder@latest/WebMOpusEncoder.wasm'
};
// Replace MediaRecorder
window.MediaRecorder = OpusMediaRecorder;
let recorder = new MediaRecorder(stream, {}, workerOptions);
...
</script>
Use opus-media-recorder only when a browser doesn't support it
// Check if MediaRecorder available.
if (!window.MediaRecorder) {
window.MediaRecorder = OpusMediaRecorder;
}
// Check if a target format (e.g. audio/ogg) is supported.
else if (!window.MediaRecorder.isTypeSupported('audio/ogg;codecs=opus')) {
window.MediaRecorder = OpusMediaRecorder;
}
Browser support
Supported:
- Chrome >= 58
- Firefox >= 53
- Microsoft Edge >= 41
- Safari (macOS and iOS) >= 11
Browsers with issues:
- iOS 11.2 only: Not working due to a regression in WebAssembly: https://bugs.webkit.org/show_bug.cgi?id=181781
MIME Type support
audio/webm
audio/webm; codecs=opus
audio/ogg
audio/ogg; codecs=opus
audio/wav
oraudio/wave
Limitations
- Does not support Video recording.
opus-media-recorder
throws generic Error objects instead of native DOMException.- Because
audio/wav
is not designed for streaming, whenmimeType
isaudio/wav
, eachdataavailabe
events produces a complete and separated.wav
file that cannot be concatenated together unlike Ogg and WebM. Therefore, it is recommended not to usetimeslice
option when callingstart()
, unless you know what the implication is. - There is no
SecurityError
case implemented. (WIP)
How to build
To build from the source, you need Emscripten, yarn, Python 2.7 or higher, and basic C program build systems such as GNU Make.
yarn install
to install JavaScript dependencies.yarn run build
to build.yarn run build:production
to build files for distribution.yarn run serve
to run a test web server locally. Default URL ishttps://localhost:9000
(It has to be HTTPS). You might have to changeDEV_SERVER_URL
andDEV_SERVER_PORT
to change the address of the local test server.yarn run clean
to clean up build files.
Using Docker
Changelog
See CHANGELOG.md.