opus-encdec
v0.1.1
Published
A JavaScript library for encoding and decoding OPUS audio
Downloads
171
Maintainers
Readme
Opus JS Encoder / Decoder
A javascript library to encode and decode Opus (with/without Ogg container) using pure JavaScript and/or WebAssembly.
forked & modified from chris-rudmin/opus-recorder (version 8.0.3)
Main differences to chris-rudmin/opus-recorder:
- provides the OPUS libraries and helper (for encoding/decoding) as separate files/modules
- provides encoder option
rawOpus
(boolean
): encode as raw OPUS frames (instead of OGG container) - provides 4 file variats per library (encoder/decoder) in
dist/
:- single-file JavaScript (
*.js
) - minfied JavaScript (
*.min.js
+*.min.mem
) - JavaScript + WASM (
*.wasm.js
+*.wasm.wasm
) - minified JavaScript + WASM (
*.wasm.min.js
+*.wasm.min.wasm
)
- single-file JavaScript (
TODO
- test newly supported for
int opus_decoder_ctl ( OpusDecoder * st, OPUS_GET_PITCH( opus_int32 * pitch ) )
(OPUS_GET_PITCH_REQUEST 4033
) for detecting voice in audio- compile
recorder.js
,decoderWorker.js
andencoderWorker.js
into (single file) minified versions (and wasm-versions)- compile UMD wrapper for
oggOpusDecoder.js
andoggOpusEncoder.js
(& minified versions)- make
examples/
work out-of-the-box again (work-around: copyrecorder.js
,decoderWorker.js
andencoderWorker.js
todist/
and/or modified<script src="..."
tags in exmple HTML files)
Libraries Used
emscripten
: v2.0.14 (compiler)libopus
: v1.3.1speexDSP
: v1.2.0
Required Files
The required files are in the dist
folder:
OPUS library files (encoder/decoder)
- development version:
- pure JavaScript:
libopus-[encoder | decoder].js
- WASM:
libopus-[encoder | decoder].wasm.js
libopus-[encoder | decoder].wasm.wasm
(binary file)
- pure JavaScript:
- minified version:
- pure JavaScript:
libopus-[encoder | decoder].min.js
libopus-[encoder | decoder].min.mem
(binary file) - WASM:
libopus-[encoder | decoder].wasm.min.js
libopus-[encoder | decoder].wasm.min.wasm
(binary file)
- pure JavaScript:
NOTE: recorder.js
, as well as the wrapper code decoderWorker.js
and
encoderWorker.js
are currently only (un-minified) available in
directory src/
(may need to be copied to dist/
or other appropriate location, if they need to be used)
Installing
Install via npm
registry
npm install opus-encdec
Latest from repository
npm install git+https://github.com/mmig/opus-encdec.git
Including Dynamically Loaded libopus-encoder.js from Non-Default Location
Variants of the libopus-encoder.js
library that are loaded asynchronously do usually also load some additional files.
If the library-file is not loaded from the default location ("page root"), but from a sub-directory/-path, you need to let the library know, so that it searches for the additional files, that it needs to load, in that sub-directory/-path.
For this, the path/location must be stored in the global variable OPUS_SCRIPT_LOCATION
before the libopus-encoder.js
library is loaded.
If OPUS_SCRIPT_LOCATION
is given as string
, it specifies the path to the libopus-encoder.js
files (see examples below), e.g.
//location example as string:
OPUS_SCRIPT_LOCATION = 'libs/';
Note, that the path/location should end with a slash ("/"
), e.g. 'some/path/'
(however, the library will try to automatically add a slash, if it is missing).
If OPUS_SCRIPT_LOCATION
is given as an object, it specifies mappings of the file-names to the file-paths of the libopus-encoder.js
files (see examples below), e.g.
//location example as object/mapping:
OPUS_SCRIPT_LOCATION = {
'libopus-encoder.min.js.mem': 'libs/flac.mem'
};
An example for specifying the path/location at libs/
in an HTML file:
<script type="text/javascript">window.OPUS_SCRIPT_LOCATION = 'libs/';</script>
<script src="libs/libopus-encoder.js" type="text/javascript"></script>
Or example for specifying the path/location at libs/
in a WebWorker script:
self.OPUS_SCRIPT_LOCATION = 'libs/';
importScripts('libs/libopus-encoder.js');
Or example for specifying the path/location at libs/
in Node.js script:
process.env.OPUS_SCRIPT_LOCATION = './libs/';
var Flac = require('./libs/libopus-encoder.js');
Example for specifying custom path and file-name via mapping (originalFileName -> <newPath/newFileName>
):
in this case, the file-name(s) of the additionally required files (e.g. *.mem
or .wasm
files)
need to be mapped to the custom path/file-name(s), that is,
for all the required files of the used library variant (see details below).
self.OPUS_SCRIPT_LOCATION = {
'libopus-encoder.min.js.mem': 'libs/libopus-encoder.mem'
// or for wasm:
//'libopus-encoder.wasm.wasm': 'libs/libopus-encoder.wasm'
};
importScripts('libs/libopus-encoder.min.js');
// or for wasm:
// importScripts('libs/libopus-encoder.wasm.js');
OLD DOCUMENTATION: (caution: may be outdated/obsolete)
Usage recorder.js
Constructor
The Recorder
object is available in the global namespace and supports CommonJS and AMD imports.
var rec = new Recorder([config]);
Creates a recorder instance.
- config - An optional configuration object.
General Config options
- bufferLength - (optional) The length of the buffer that the scriptProcessorNode uses to capture the audio. Defaults to
4096
. - encoderPath - (optional) Path to desired worker script. Defaults to
encoderWorker.min.js
- mediaTrackConstraints - (optional) Object to specify media track constraints. Defaults to
true
. - monitorGain - (optional) Sets the gain of the monitoring output. Gain is an a-weighted value between
0
and1
. Defaults to0
- numberOfChannels - (optional) The number of channels to record.
1
= mono,2
= stereo. Defaults to1
. Maximum2
channels are supported. - recordingGain - (optional) Sets the gain of the recording input. Gain is an a-weighted value between
0
and1
. Defaults to1
- sourceNode - (optional) An Instance of MediaStreamAudioSourceNode to use. If a sourceNode is provided, then closing the stream and audioContext will need to be managed by the implementation.
Config options for OGG OPUS encoder
- encoderApplication - (optional) Supported values are:
2048
- Voice,2049
- Full Band Audio,2051
- Restricted Low Delay. Defaults to2049
. - encoderBitRate - (optional) Target bitrate in bits/sec. The encoder selects an application-specific default when this is not specified.
- encoderComplexity - (optional) Value between 0 and 10 which determines latency and processing for encoding.
0
is fastest with lowest complexity.10
is slowest with highest complexity. The encoder selects a default when this is not specified. - encoderFrameSize - (optional) Specifies the frame size in ms used for encoding. Defaults to
20
. - encoderSampleRate - (optional) Specifies the sample rate to encode at. Defaults to
48000
. Supported values are8000
,12000
,16000
,24000
or48000
. - maxFramesPerPage - (optional) Maximum number of frames to collect before generating an Ogg page. This can be used to lower the streaming latency. The lower the value the more overhead the ogg stream will incur. Defaults to
40
. - originalSampleRateOverride - (optional) Override the ogg opus 'input sample rate' field. Google Speech API requires this field to be
16000
. - resampleQuality - (optional) Value between 0 and 10 which determines latency and processing for resampling.
0
is fastest with lowest quality.10
is slowest with highest quality. Defaults to3
. - streamPages - (optional)
dataAvailable
event will fire after each encoded page. Defaults tofalse
. - rawOpus - (optional)
rawOpus
encode as raw OPUS (instead of OGG container) frames. Defaults tofalse
.
Config options for WAV recorder
- wavBitDepth - (optional) Desired bit depth of the WAV file. Defaults to
16
. Supported values are8
,16
,24
and32
bits per sample.
Instance Methods
rec.close()
close will close the audioContext, destroy the workers, disconnect the audio nodes and close the mic stream. A new Recorder instance will be required for additional recordings. if a sourceNode
was provided in the initial config, then the implementation will need to close the audioContext and close the mic stream.
rec.pause([flush])
pause will keep the stream and monitoring alive, but will not be recording the buffers. If flush
is true
and streamPages
is set, any pending encoded frames of data will be flushed, and it will return a promise that only resolves after the frames have been flushed to ondataavailable
. Will call the onpause
callback when paused. Subsequent calls to resume will add to the current recording.
rec.resume()
resume will resume the recording if paused. Will call the onresume
callback when recording is resumed.
rec.setRecordingGain( gain )
setRecordingGain will set the volume on what will be passed to the recorder. Gain is an a-weighted value between 0
and 1
.
rec.setMonitorGain( gain )
setMonitorGain will set the volume on what will be passed to the monitor. Monitor level does not affect the recording volume. Gain is an a-weighted value between 0
and 1
.
rec.start()
start Begins a new recording. Returns a promise which resolves when recording is started. Will callback onstart
when started. start
needs to be initiated from a user action (click or touch) so that the audioContext can be resumed and the stream can have audio data.
rec.stop()
stop will cease capturing audio and disable the monitoring and mic input stream. Will request the recorded data and then terminate the worker once the final data has been published. Will call the onstop
callback when stopped.
Instance Fields
rec.encodedSamplePosition
Reads the currently encoded sample position (the number of samples up to and including the most recent data provided to ondataavailable
). For Opus, the encoded sample rate is always 48kHz, so a time position can be determined by dividing by 48000.
Static Methods
Recorder.isRecordingSupported()
Returns a truthy value indicating if the browser supports recording.
Static Properties
Recorder.version
The version of the library.
Callback Handlers
rec.ondataavailable( arrayBuffer )
A callback which returns an array buffer of audio data. If streamPages
is true
, this will be called with each page of encoded audio. If streamPages
is false
, this will be called when the recording is finished with the complete data.
rec.onpause()
A callback which occurs when media recording is paused.
rec.onresume()
A callback which occurs when media recording resumes after being paused.
rec.onstart()
A callback which occurs when media recording starts.
rec.onstop()
A callback which occurs when media recording ends.
Getting started with webpack
- To use in a web-app built with webpack, be sure to load the worker files as a chunk. This can be done with file-loader plugin.
Add to your webpack.config.js before all other loaders.
module.exports = {
module: {
rules: [
{
test: /encoderWorker\.min\.js$/,
use: [{ loader: 'file-loader' }]
}
]
}
};
Then get the encoderPath using an import
import Recorder from 'opus-encdec';
import encoderPath from 'opus-encdec/dist/encoderWorker.min.js';
const rec = new Recorder({ encoderPath });
Gotchas
- To be able to read the mic stream, the page must be served over https. Use ngrok for local development with https.
- All browsers require that
rec.start()
to be called from a user initiated event. In iOS and macOS Safari, the mic stream will be empty with no logged errors. In Chrome and Firefox the audioContext could be suspended. - macOS and iOS Safari native opus playback is not yet supported
- The worker files need to be hosted on the same domain as the page recording as cross-domain workers and worklets are not supported.
Browser Support
Supported:
- Chrome v58
- Firefox v53
- Microsoft Edge v41
- Opera v44
- macOS Safari v11
- iOS Safari v11
Unsupported:
- IE 11 and below
- iOS 11 Chrome
Known Issues
- iOS 11.2.2 and iOS 11.2.5 are not working due to a regression in WebAssembly: https://bugs.webkit.org/show_bug.cgi?id=181781
- Firefox does not support sample rates above 48000Hz: https://bugzilla.mozilla.org/show_bug.cgi?id=1124981
- macOS Safari v11 does not support sample rates above 44100Hz
Building from sources
Prebuilt sources are included in the dist folder. However below are instructions if you want to build them yourself. Opus and speex are compiled without SIMD optimizations. Performace is significantly worse with SIMD optimizations enabled.
Mac: Install autotools using MacPorts
port install automake autoconf libtool pkgconfig
Windows: Install autotools using MSYS2
pacman -S make autoconf automake libtool pkgconfig
Install npm dependencies:
npm install
checkout, compile and create the dist from sources:
npm run make
Running the unit tests:
npm test
Clean the dist folder and git submodules:
make clean