openseadragon-paperjs-overlay
v0.1.2
Published
An OpenSeadragon plugin that adds Paper.js canvas overlay capability.
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OpenSeadragonPaperjsOverlay
This fork of the OpenSeadragonPaperjsOverlay adds webpack and nodejs support along with a few improvements. You still MUST require OpenSeadragon before this module as OpenSeadragon loads on to the window object.
An OpenSeadragon plugin that adds Paper.js overlay capability.
Compatible with OpenSeadragon 2.0.0 or greater.
Experiencing disappearing paper objects on OSD viewport change? Use paperjs version 0.9.5 and manually trigger redraws instead.
License: The BSD 3-Clause License. The software was forked from [OpenseadragonPaperjsOverlay]https://github.com/eriksjolund/OpenSeadragonPaperjsOverlay), that also is licensed under the BSD 3-Clause License.
Modifications
- Fixed compatiblity with node and webpack.
- Fixed resizecanvas() errors when canvas is empty.
- Implemented clear function on overlay.
Demo web page
See the online demo where some Paper.js circles are shown on top of an OpenSeadragon window. The circles can be dragged with the mouse.
Introduction
To use, include the openseadragon-paperjs-overlay.js
file after openseadragon.js
on your web page.
To add Paper.js overlay capability to your OpenSeadragon Viewer, call paperjsOverlay()
on it.
var viewer = new OpenSeadragon.Viewer(...);
var overlay = viewer.paperjsOverlay();
This will return a new object with the following methods:
paperjsCanvas()
: Returns Paper.js canvas that you can add elements toresize()
: If your viewer changes size, you'll need to resize the Paper.js overlay by calling this method.
##Add drag support Functionality for dragging Paper.js objects can be added by using OpenSeadragon.MouseTracker
new OpenSeadragon.MouseTracker({
element: viewer.canvas,
pressHandler: press_handler,
dragHandler: drag_handler,
dragEndHandler: dragEnd_handler
}).setTracking(true);
together with these callbacks
var hit_item = null;
var drag_handler = function(event) {
if (hit_item) {
var transformed_point1 = paper.view.viewToProject(new paper.Point(0,0));
var transformed_point2 = paper.view.viewToProject(new paper.Point(event.delta.x, event.delta.y));
hit_item.position = hit_item.position.add(transformed_point2.subtract(transformed_point1));
window.viewer.setMouseNavEnabled(false);
paper.view.draw();
}
};
var dragEnd_handler = function(event) {
if (hit_item) {
window.viewer.setMouseNavEnabled(true);
}
hit_item = null;
};
var press_handler = function(event) {
hit_item = null;
var transformed_point = paper.view.viewToProject(new paper.Point(event.position.x, event.position.y));
var hit_test_result = paper.project.hitTest(transformed_point);
if (hit_test_result) {
hit_item = hit_test_result.item;
}
};
As a side-note: My first attempt to implement drag support failed. During that attempt I didn't use OpenSeadragon.MouseTracker but instead the mouse event callbacks inside Paper.js. I noticed, though, that the onMouseUp callback was never called and the onMouseDrag callback was called at the wrong time. The failed approach looked something like this:
var x_coord = 100;
var y_coord = 100;
var radius = 20;
var circle = new paper.Path.Circle(new paper.Point(x_coord, y_coord), radius);
circle.onMouseDown = function(event) {
...
}
circle.onMouseUp = function(event) {
...
}
circle.onMouseDrag = function(event) {
...
}
Note: The file package.json was modified to reflect the change from Fabric.js to Paper.js. But the file has not been tested.