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opengamedata-js-log

v1.2.4

Published

a javascript analytics service for opengamedata used in web games

Downloads

16

Readme

opengamedata-js-log

A Javascript service package for logging data in web games with OpenGameData's servers.

Version Log

  1. Initial version
  2. Support for Firebase Analytics integration
  3. Firebase Analytics Integration fully hooked up, API simplifications.

Setup

using npm:

$ npm i opengamedata-js-log

Contents

  • OGDLogger: handles communication with the OpenGameData databases using Ajax

Logging

An instance of the OGDLogger can be created with the following format:

OGDLog log = new OGDLogger(myAppId, myAppVersion, firebaseConfig)

  • myAppId: an identifier for this app within the database (ex. "MASHOPOLIS")

  • myAppVersion: the current version of the app for all logging events

  • firebaseConfig (Optional): an optional firebase app configuration object, used to enable logging to firebase

To send a user id along with every event, call OGDLogger.setUserId(userId);

Events

You can send events using the OGDLogger.Log(eventName, eventParams) method.

  • eventName: event type identifier
  • eventParams: (optional) object containing custom event parameters

Firebase Analytics

You can set up Firebase integration by either passing the firebaseConfig object into the OGDLogger constructor, or by calling OGDLogger.useFirebase(firebaseConfig) method.

Debugging

OGDLogger.setDebug() can be called to set the logger's debug flag. If set, all requests and responses associated with OpenGameData event logging will be logged to the console.

Updating

To update the local package, run the following command:

$ git submodule update --remote

Removal

$ npm uninstall opengamedata-js-log