oompa
v0.7.3
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A tiny pick-me-app for websocket-based, stateless, microservices.
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oompa
A tiny pick-me-app for websocket-based, stateless, microservices.
Installation
Server (Node 6+) require('oompa')
Client (Node 4+) require('oompa/client')
Usage
Server
The oompa
library draws inspiration from redux in that it handles
typed tasks (called actions
in redux).
The task types are defined in an object called Application Schema.
The Application Schema
This is an example schema that defines the ADD
task, giving it a factory method.
const appSchema = {
// The factory method accepts the task payload as a parameter,
// and should return a promise
ADD: ({x, y}) => Promise.resolve(x + y)
};
The healthcheck
Every microservice should have a way to express health via HTTP (or so AWS says). This is why the second parameter of the server's constructor should be a method that returns a promise that is resolved when we know all is well, and rejected otherwise.
Server methods
listen(port)
- Start listening @port
. Return a promise resolved when the server is ready.close()
- Close both HTTP and WebSockets servers, returns a promise resolved when both are closed.use(middleware)
- see middleware section below.
Server events
error(Error err)
: emitted when the healthcheck fails with errorerr
.connection(Connection con)
: emitted whencon
is connected to the server.terminated(Connection con)
: emitted whencon
is disconnected from the server.reply(Reply r)
: emitted when a reply is ready to be sent. A reply has a type (OK|ERR
) anid
correlating to its request andpayload
orerror
.stale(Reply)
: emitted after thereply
event, when finding no live connection to reply to.
An actual example
const serverApp = {
ADD: ({x, y}) => Promise.resolve(x + y),
SUB: ({x, y}) => Promise.resolve(x - y),
MUL: ({x, y}) => Promise.resolve(x * y),
DIV: ({x, y}) => Promise[y ? 'resolve' : 'reject'](x / y),
};
function healthcheck() {
return Promise.resolve(); // let's assume sunshine and rainbows
}
const server = new Server(serverApp, healthcheck);
server
.on('connection',
() => logger.info('Connection created'))
.on('terminated',
() => logger.info('Connection terminated'))
.on('error',
err => logger.error(err, 'Server error'))
.on('reply',
({type, id}) => logger.debug(`[${type}] for request #${id}`))
.on('stale',
({type, id}) => logger.warn(`[${type}] for stale request #${id}`))
.listen(PORT).then(() => logger.info(`Listening on port ${PORT}`));
Client
The Oompa client is actually very lean. You can use it in one of two forms:
Lean usage
const OompaClient = require('oompa/client');
const client = new OompaClient('ws://localhost:9000');
// dispatch accepts the type and the payload of the task
client.dispatch('ADD', { x: 1, y: 6 }).then(result => {
console.log(`${res} should be 7`);
});
Verbose Usage
const OompaClient = require('oompa/client');
const clientMethods = {
// [methodName]: {type: [taskType], factory: [methodParams -> taskPayload]}
add: { type: 'ADD', factory: (x, y) => ({x, y}) },
sub: { type: 'SUB', factory: (x, y) => ({x, y}) },
mul: { type: 'MUL', factory: (x, y) => ({x, y}) },
div: { type: 'DIV', factory: (x, y) => ({x, y}) },
};
const client = new OompaClient('ws://localhost:9000', clientMethods);
client.add(1, 2).then(...);
Client methods
constructor(url, methods, options)
- Create a new client with server @url
, the specifiedmethods
, with the following options:noServer:false
don't actually try to attempt to connect on init.reconnectInterval:1000
try to reconnect to a server after server CLOSE event everyreconnectInterval
ms.timeout:10000
disregard an attempt of request as a timeout aftertimeout
ms.attempts:3
reject a request afterattempts
timeouts as a timeout error.tolerance:{ratio: 0.05, interval: 10000}
attempt reconnect to server if afterinterval
ms, the ratio of timeouts out of total requests exceedsratio
.
ping(timeout)
- Check for the server's health. Wait fortimeout
ms until auto-rejecting.
Client events
error
: emitted by propagation from the underlying sockethost-closed
: emitted when the host is closed abnormally (attempts to reconnect every 1 second)reconnect-failed
: emitted when an attempt to reconnect has failedreconnected
: emitted when the last attempt to reconnect was successfulOK:<TASK-ID>
: emitted when task received an OK reply from the server, with its payloadERR:<TASK-ID>
: emitted when task received an ERR reply from the server, with its error
Middleware
Normally, a server simply forwards the request payload to its factory. Sometimes, however, you'd rather the request go through other steps before reaching the factory, if at all!
const Server = require('oompa');
const cache = new Map();
function cacheMiddleware(request, next) {
const type = request.type;
const {x, y} = request.payload;
const cacheUrl = `${type}/${x}/${y}`;
if (cache.has(cacheUrl)) return cache.get(cacheUrl);
return next(request).then(result => {
cache.set(cacheUrl, result);
return result;
});
}
const serverApp = {
ADD: ({x, y}) => Promise.resolve(x + y),
SUB: ({x, y}) => Promise.resolve(x - y),
MUL: ({x, y}) => Promise.resolve(x * y),
DIV: ({x, y}) => Promise[y ? 'resolve' : 'reject'](x / y),
};
function healthcheck() {
return Promise.resolve(); // let's assume sunshine and rainbows
}
const server = new Server(serverApp, healthcheck);
server.use(cacheMiddleware);
server
.on('connection',
() => logger.info('Connection created'))
.on('terminated',
() => logger.info('Connection terminated'))
.on('error',
err => logger.error(err, 'Server error'))
.on('reply',
({type, id}) => logger.debug(`[${type}] for request #${id}`))
.on('stale',
({type, id}) => logger.warn(`[${type}] for stale request #${id}`))
.listen(PORT).then(() => logger.info(`Listening on port ${PORT}`));