onemore-pathfinding
v1.0.3
Published
## Done - generate the geometry presentation of our game world ✓ - merge obstacles ✓ - padding(offset) obstacles ✓ - triangulation ✓ - find adjacent triangles ✓ - cache A* cost ✓ - perform A* to find path ✓ - use funnel algorithm to straighten the path ✓
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Readme
Navigation Mesh Path Finder
Done
- generate the geometry presentation of our game world ✓
- merge obstacles ✓
- padding(offset) obstacles ✓
- triangulation ✓
- find adjacent triangles ✓
- cache A* cost ✓
- perform A* to find path ✓
- use funnel algorithm to straighten the path ✓
TODO
- dynamic obstacle avoidence
- flocking
Bugs
- it turn out that the earcut algorithm doesn't always generate a perfect triangulation map where every pair of neighbor triangles are fully connected