omx-layers
v1.4.3
Published
Layer multiple omxplayer instances and control them via D-Bus
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omx-layers (Node.js)
An interface for Node.js allowing you to layer multiple omxplayer instances and control them in-process via the low-latency interprocess communication protocol, D-Bus.
You don't have to know anything about D-Bus. Just send commands using JavaScript, and the library handles the communication and logic internally.
How to Install
npm install omx-layers
Requirements
Remember that the omxplayer
only works on the Raspberry Pi (and similar hardware?). Performance is great on the Pi 3.
omxplayer
is installed by default on the "Raspbian with Desktop" version of Raspbian but if you have installed the "Lite" version (console only) then you might need to install it manually:
sudo apt-get install omxplayer
Examples
Single layer only
const omx = require('omx-layers');
let player = new omx({
audioOutput: 'local',
blackBackground: true,
disableKeys: true,
disableOnScreenDisplay: true,
});
Then play a clip like this:
player.open('myclip.mp4');
Multiple players, multiple layers
const omx = require('omx-layers');
let layers = [];
const numLayers = 2;
for (var i=0; i<numLayers; i++) {
layers.push(
new omx({
audioOutput: 'local',
blackBackground: true,
disableKeys: true,
disableOnScreenDisplay: true,
layer: i
})
);
}
Find the clip with the layer you want, and play:
// Assume that an array has been set up with 2 layers.
// Let's say you wanted to play a clip on layer 2...
layer[1].open('foreground-clip.mp4');
How many layers can I open?
This seems to be very dependent on file sizes, resolutions and data rates for the video files.
If your player appears to quit video files without even trying to play them, you should try to increase the memory available to the GPU using sudo rasp-config
> Advanced Options > Memory Split. 128MB should be good; 256MB might be better.
Options
audioOutput
: 'hdmi' | 'local' | 'both'blackBackground
: boolean, false by default (careful enabling this when layering, or you might get strange intermittent screen blanking)backgroundARGB
: a hexadecimal colour value for Alpha, Red, Green, Blue - this is an alternative to using the default black. For example, if you want a full white background, useffffffff
and for full red useffff0000
, etc. This should only be applied to layer 1, not higher layers, in order to avoid flickering.layer
: 1-infinity (2 is probably enough!); if omitted then clips will automatically player on layer 0disableOnScreenDisplay
: boolean, false by default
Properties
Get duration of current track/movie in seconds
layer.getCurrentDuration();
Get position of current track/movie in seconds
layer.getCurrentPosition();
Get current position via D-Bus (if currently playing) in milliseconds.
Get volume as fraction of max (0.0 - 1.0)
layer.getCurrentVolume();
Methods
Open (play) a new clip
layer.open(path, holdMode = false)
Open and start a clip at the given path. If you try to open another clip while one is already playing, this will be logged and ignored.
If holdMode===true
, then clip will immediately pause on load and set opacity to 0 (waiting for your command).
Jump to point in file/seek relative to current position (-Inf to +Inf)
layer.seekRelative(milliseconds);
Jump to point in file/seek relative to start point (absolute)
layer.seekAbsolute(milliseconds);
Callbacks
onStart
It may take a few milliseconds for the clip to actually start playing after you call layer.open
. The onStart
callback is fired once the clip has been confirmed to have actually started playback.
onDone
This is called when the clip finishes playing (and the omxplayer instance stops/quits).
onProgress
The onProgress
callback is called every second (by default) or however often you need (just set progressInterval
in settings).
The callback sends a single object containing position
, duration
and playStatus
(either playing
, paused
or error
).
Example:
layer.onProgress = (info) => {
console.log(`layer is at ${info.position} / ${info.duration}; currently ${info.status}`);
// will output something like: layer is at 2500 / 10000; currently playing
}
Stop playing
layer.stop();
This seems to be the same thing as quitting! See https://github.com/popcornmix/omxplayer/issues/564
Quit omxplayer
layer.quit();
Pause omxplayer
layer.pause();
Pauses the clip; ignored if already paused.
Resume playing
layer.resume();
Resumes a clip if paused; ignored if already playing, and will generate an error in the logs if clip is already stopped/done but is essentially ignored.
Set volume
layer.setVolume(vol);
Set volume to a fraction of the max volume (0.0 - 1.0)