npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

okinawa.js

v3.1.18

Published

Javascript 2D game engine

Downloads

72

Readme

okinawa.js

npm npm

A simple javascript 2D game engine

A javascript game engine with no package dependencies.

Current list of features:

  • [x] Multiple scenes/levels
  • [x] Each level with its own hierarchy of items on screen
  • [x] Item positioning and rotation inside the hierarchy
  • [x] Independent background collection attached to the scene (with parallax)
  • [x] Image preloading
  • [x] GUI elements (text, console, menus, windows/frames)
  • [x] Css fonts rendering to images (only re-rendered when text changes)
  • [x] Simple item behaviour attaching it to a tracker (bezier curves, circles, sine movement, follow)
  • [x] Particle system
  • [x] Input controller per scene (key events subscribing or checking key status in real time)
  • [x] Input combos: consecutive or simultaneous keys
  • [x] Basic touch controls for touch devices
  • [x] Clock subcriptions to wait for certain events
  • [x] Basic audio support

Demos (in separate projects)

To Do

  • [ ] Better audio system
  • [ ] Item collections in the scene (multiple layers of items)
  • [ ] Upload more examples of how to use the engine
  • [ ] Some documentation or tutorial would be useful, don't you think?