npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

ogg-opus-decoder

v1.6.14

Published

Web Assembly streaming Ogg Opus decoder

Downloads

872,714

Readme

ogg-opus-decoder

ogg-opus-decoder is a Web Assembly Ogg Opus audio decoder.

  • 108.9 KiB minified bundle size
  • Browser and NodeJS support
  • Built in Web Worker support
  • Multichannel decoding (up to 255 channels)
  • Based on libopus and codec-parser

See the homepage of this repository for more Web Assembly audio decoders like this one.

Checkout the demo here

Installing

  • Install from NPM.

    Run npm i ogg-opus-decoder

    import { OggOpusDecoder } from 'ogg-opus-decoder';
    
    const decoder = new OggOpusDecoder();
  • Or download the build and include it as a script.

    <script src="ogg-opus-decoder.min.js"></script>
    <script>
      const decoder = new window["ogg-opus-decoder"].OggOpusDecoder();
    </script>

Usage

  1. Create a new instance and wait for the WASM to finish compiling. Decoding can be done on the main thread synchronously, or in a webworker asynchronously.

    Main thread synchronous decoding

    import { OggOpusDecoder } from 'ogg-opus-decoder';
    
    const decoder = new OggOpusDecoder();
    
    // wait for the WASM to be compiled
    await decoder.ready;

    Web Worker asynchronous decoding

    import { OggOpusDecoderWebWorker } from 'ogg-opus-decoder';
    
    const decoder = new OggOpusDecoderWebWorker();
    
    // wait for the WASM to be compiled
    await decoder.ready;
  2. Begin decoding Ogg Opus data.

    // Decode an individual Opus frame
    const {channelData, samplesDecoded, sampleRate} = decoder.decode(oggOpusData);
  3. When done decoding, reset the decoder to decode a new stream, or free up the memory being used by the WASM module if you have no more audio to decode.

    // `reset()` clears the decoder state and allows you do decode a new stream of Ogg Opus data.
    await decoder.reset();
    
    // `free()` de-allocates the memory used by the decoder. You will need to create a new instance after calling `free()` to start decoding again.
    decoder.free();

API

Decoded audio is always returned in the below structure.

{
    channelData: [
      leftAudio, // Float32Array of PCM samples for the left channel
      rightAudio, // Float32Array of PCM samples for the right channel
      ... // additional channels
    ],
    samplesDecoded: 1234, // number of PCM samples that were decoded per channel
    sampleRate: 48000, // sample rate of the decoded PCM
    errors: [ // array containing descriptions for any decode errors
      {
        message: "libopus -4 OPUS_INVALID_PACKET: The compressed data passed is corrupted",
        frameLength: 400, // length of the frame or data in bytes that encountered an error
        frameNumber: 21, // position of error relative to total frames decoded 
        inputBytes: 4905, // position of error relative to total input bytes
        outputSamples: 18888, // position of error relative to total output samples
      }
    ]
}

Each Float32Array within channelData can be used directly in the WebAudio API for playback.

Decoding will proceed through any errors. Any errors encountered may result in gaps in the decoded audio.

Multichannel Output

Each channel is assigned to a speaker location in a conventional surround arrangement. Specific locations depend on the number of channels, and are given below in order of the corresponding channel indices. This set of surround options and speaker location orderings is the same as those used by the Vorbis codec.

  • 1 channel: monophonic (mono).
  • 2 channels: stereo (left, right).
  • 3 channels: linear surround (left, center, right).
  • 4 channels: quadraphonic (front left, front right, rear left, rear right).
  • 5 channels: 5.0 surround (front left, front center, front right, rear left, rear right).
  • 6 channels: 5.1 surround (front left, front center, front right, rear left, rear right, LFE).
  • 7 channels: 6.1 surround (front left, front center, front right, side left, side right, rear center, LFE).
  • 8 channels: 7.1 surround (front left, front center, front right, side left, side right, rear left, rear right, LFE).
  • 9-255 channels: No mapping is defined.

See: https://datatracker.ietf.org/doc/html/rfc7845.html#section-5.1.1.2

OggOpusDecoder

Class that decodes Ogg Opus data synchronously on the main thread.

Options

const decoder = new OggOpusDecoder({ forceStereo: true });
  • forceStereo optional, defaults to false
    • Set to true to force stereo output when decoding mono or multichannel Ogg Opus.
    • If there are more than 8 channels, this option is ignored.
  • sampleRate optional, defaults to 48000
    • Sample rate the decoder will output.
    • Valid sample rates: 8000, 12000, 16000, 24000, or 48000

Getters

  • decoder.ready async
    • Returns a promise that is resolved when the WASM is compiled and ready to use.

Methods

  • decoder.decode(oggOpusData) async
    • oggOpusData Uint8Array containing Ogg Opus data.
    • Returns a promise that resolves with the decoded audio.
    • Use this when streaming audio into the decoder.
  • decoder.decodeFile(oggOpusData) async
    • oggOpusData Uint8Array containing Ogg Opus data.
    • Returns a promise that resolves with the decoded audio.
    • Use this when decoding an entire file.
  • decoder.flush() async
    • Returns a promise that resolves with any remaining data in the buffer.
    • Use this when you are finished piping audio in through the decode method to retrieve any remaining data in the buffer.
  • decoder.reset() async
    • Resets the decoder so that a new stream of Ogg Opus data can be decoded.
  • decoder.free()
    • De-allocates the memory used by the decoder.
    • After calling free(), the current instance is made unusable, and a new instance will need to be created to decode additional Ogg Opus data.

OggOpusDecoderWebWorker

Class that decodes Ogg Opus data asynchronously within a web worker. Decoding is performed in a separate, non-blocking thread. Each new instance spawns a new worker allowing you to run multiple workers for concurrent decoding of multiple streams.

Options

const decoder = new OggOpusDecoderWebWorker({ forceStereo: true });
  • forceStereo optional, defaults to false
    • Set to true to force stereo output when decoding mono or multichannel Ogg Opus.
    • If there are more than 8 channels, this option is ignored.
  • sampleRate optional, defaults to 48000
    • Sample rate the decoder will output.
    • Valid sample rates: 8000, 12000, 16000, 24000, or 48000

Getters

  • decoder.ready async
    • Returns a promise that is resolved when the WASM is compiled and ready to use.

Methods

  • decoder.decode(oggOpusData) async
    • oggOpusData Uint8Array containing Ogg Opus data.
    • Returns a promise that resolves with the decoded audio.
    • Use this when streaming audio into the decoder.
  • decoder.decodeFile(oggOpusData) async
    • oggOpusData Uint8Array containing Ogg Opus data.
    • Returns a promise that resolves with the decoded audio.
    • Use this when decoding an entire file.
  • decoder.flush() async
    • Returns a promise that resolves with any remaining data in the buffer.
    • Use this when you are finished piping audio in through the decode method to retrieve any remaining data in the buffer.
  • decoder.reset() async
    • Resets the decoder so that a new stream of Ogg Opus data can be decoded.
  • decoder.free() async
    • De-allocates the memory used by the decoder and terminates the web worker.
    • After calling free(), the current instance is made unusable, and a new instance will need to be created to decode additional Ogg Opus data.

Properly using the Web Worker interface

OggOpusDecoderWebWorker uses async functions to send operations to the web worker without blocking the main thread. To fully take advantage of the concurrency provided by web workers, your code should avoid using await on decode operations where it will block the main thread.

Each method call on a OggOpusDecoderWebWorker instance will queue up an operation to the web worker. Operations will complete within the web worker thread one at a time and in the same order in which the methods were called.

  • Good Main thread is not blocked during each decode operation. The example playAudio function is called when each decode operation completes. Also, the next decode operation can begin while playAudio is doing work on the main thread.

    const playAudio = ({ channelData, samplesDecoded, sampleRate }) => {
      // does something to play the audio data.
    }
    
    decoder.decode(data1).then(playAudio);
    decoder.decode(data2).then(playAudio);
    decoder.decode(data3).then(playAudio);
    
    // do some other operations while the audio is decoded
  • Bad Main thread is being blocked by await during each decode operation. Synchronous code is halted while decoding completes, negating the benefits of using a webworker.

    const decoded1 = await decoder.decode(data1); // blocks the main thread
    playAudio(decoded1);
    
    const decoded2 = await decoder.decode(data2); // blocks the main thread
    playAudio(decoded2);
    
    const decoded3 = await decoder.decode(data3); // blocks the main thread
    playAudio(decoded3);

Examples

Decoding multiple files using a single instance of OggOpusDecoderWebWorker

This example shows how to decode multiple files using a single OggOpusDecoderWebWorker instance. This code iterates over an array of input files (Array of Uint8Arrays) and queues up each file to be decoded one at a time.

First, wait for the decoder to become ready by calling decoder.ready.

For each iteration, decode() is called, it's result is pushed to the decodedFiles array, and decoder.reset() is called to prepare the decoder for a new file. These operations are queued up to the decoder instance and will complete one after another.

Finally, a call to decoder.free() is queued to clean up the memory stored by the decoder. This resolves when it and all of the other operations before it complete.

It's important to note that there is only one await operations in this example. Decoding can happen asynchronously and you only need to await when you need to use the results of the decode operation.

  const inputFiles = [file1, file2, file3] // Array of Uint8Array file data

  const decoder = new OggOpusDecoderWebWorker();

  const decodedFiles = [];

  const decodePromise = decoder.ready // wait for the decoder to be ready
    .then(() => {
      for (const file of inputFiles) {
        decoder.decode(file) // queue the decode operation
          .then((result) => decodedFiles.push(result)); // save the decode result after decode completes
        decoder.reset(); // queue the reset operation
      }
    })
    .then(() => decoder.free()); // queue the free operation that will execute after the above operations

  // do sync operations here

  // await when you need to have the all of the audio data decoded
  await decodePromise;

Decoding multiple files using multiple instances of OggOpusDecoderWebWorker

This example shows how to decode multiple files using multiple instances of OggOpusDecoderWebWorker. This code iterates over an array of input files (Array of Uint8Arrays) and spawns a new OggOpusDecoderWebWorker instance for each file and decodes the file. If you want to take full advantage of multi-core devices, this is the approach you will want to take since it will parallelize the decoding

For each input file, a new decoder is created, and the file is decoded using the decode() after decoder.ready is resolved. The result of the decode() operation is returned, and a finally() function on the promise calls decoder.free() to free up the instance after the decode operations are completed.

Finally, Promise.all() wraps this array of promises and resolves when all decode operations are complete.

It's important to note that there is only one await operation in this example. Decoding can happen asynchronously and you only need to await when you need to use the results of the decode operation.

  const inputFiles = [file1, file2, file3] // Array of Uint8Array file data

  // loops through each Uint8Array in `inputFiles` and decodes the files in separate threads
  const decodePromise = Promise.all(
    inputFiles.map((file) => {
      const decoder = new OggOpusDecoderWebWorker();

      return decoder.ready
        .then(() => decoder.decode(file)) // decode the input file
        .finally(() => decoder.free()); // free the decoder after resolving the decode result
    })
  );

  // do sync operations here

  // await when you need to have the all of the audio data decoded
  const decodedFiles = await decodePromise;