ogarii
v1.3.6
Published
FOSS implementation of a private Agar.io gameserver
Downloads
25
Readme
OgarII
Your friendly agar.io private server recreation.
It supports all current agar.io protocol versions.
It supports handling multiple worlds, all within one instance. Be wary that you can still use up the one CPU core node.js is running on.
It has a minimal memory footprint, and strictly uses uWebSockets for networking.
The code uses JSDoc to specify types. Understanding what the code does is down to your understanding of English.
Notes
Ask all your questions over on the Agar.io Private Servers Discord guild.
Before connecting from agar.io you will need to do
core.disableIntegrityChecks(true)
in the console.
Running
Make sure you have node.js version 8 or greater.
Make sure you have a C++11 compliant compiler for building uWebSockets.
- If you're on Windows,
npm install -g windows-build-tools
. - If you're on GNU/Linux, use your package manager to install a supported C++ compiler such as GCC.
- If you're on Windows,
Clone / download the repo.
npm install
in/
.cd ./cli/
node index.js
Configuring
After your first run, OgarII will drop two files in
cli/
/ working directory:log-settings.json
andsettings.json
.To change how OgarII runs, modify
cli/settings.json
.To change what gets logged, modify
cli/log-settings.json
.
Expanding
To create your own commands, check out
src/commands/CommandList.js
on the command API. To add it to the CLI useServerHandle.commands.register
, and for chat commands useServerHandle.chatCommands.register
.To create your own gamemodes, inherit
src/Gamemode.js
'sGamemode
abstract class, modify event handling to your wish, then add it withServerHandle.gamemodes.register
before the handle starts.The
ServerHandle
class is standalone, which means that you can completely ditch thecli/
folder,require("./src/ServerHandle.js")
and do whatever you want with it. OgarII is also available as an npm package for this exact purpose.