ogamejs
v2.1.6
Published
## Introduction
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A library for Ogame
Introduction
I always wanted an Ogame calculator that suited me, all those I could see online are, either too old in graphic terms, or it didn't work, it was calculating badly the number of resources to send for each exchange...
So I decided to write a library in Javascript to create accessible methods to perform all calculations in a simple way for anyone who wants to create a graphical interface.
Api documentation
All available methods will be listed below
Building
getCrystalMine
Return information about the crystal mine given a specific level
/**
*
* Return information about the crystal mine given a specific level
* @param {object} mine The crystal mine base information
* @param {number} targetLevel the crystal mine target level
* @param {number} pos pos 1/2/3 have a 15/10/5%
* @param {number} universeSpeed production factor is increased for some universe
* @returns {Object} informations about the crystal mine at this specific level
*/
function getCrystalMine(mine, targetLevel, pos, universeSpeed = 1) {
@return {
crystal: Number,
deut: Number,
energy: Number,
metal: Number,
production: Number
}
}
getDeutSynth
Return information about the deuterium synth given a specific level
/**
*
* Return information about the deuterium synth given a specific level
* @param {object} mine The deut synth base information
* @param {number} targetLevel the deuterieum synth target level
* @param {number} avg planet average temperature - The lower the higher the prod is
* @param {number} universeSpeed production factor is increased for some universe
* @returns {Object} informations about the deut synth at this specific level
*/
function getDeutSynth(mine, targetLevel, avg, universeSpeed = 1) {
@return {
crystal: Number,
deut: Number,
energy: Number,
metal: Number,
production: Number
}
}
getMetalMine
Return information about the metal mine given a specific level
/**
*
* Return information about the metal mine given a specific level
* @param {object} mine The metal mine base information
* @param {number} targetLevel
* @param {number} universeSpeed production factor is increased for some universe
* @returns {Object} informations about the metal mine at this specific level
*/
function getMetalMine(mine, targetLevel, universeSpeed = 1) {
@return {
crystal: Number,
deut: Number,
energy: Number,
metal: Number,
production: Number
}
}
getSolarPlant
Return information about the solar plant given a specific level
/**
*
* Return information about the solar plant given a specific level
* @param {object} solarPlant The solarPlant base information
* @param {number} targetLevel
* @returns {Object} informations about the solar plant at this specific level
*/
function getSolarPlant(solarPlant, targetLevel) {
@return {
crystal: Number,
deut: Number,
energy: Number,
metal: Number,
production: Number
}
}
getFusionReactor
Return information about the fusion reactor given a specific level
/**
*
* Return information about the fusion reactor given a specific level
* @param {object} reactor The fusion react base information
* @param {number} targetLevel
* @param {number} energyTech The technology energy level
* @param {number} universeSpeed production factor is increased for some universe
* @returns {Object} informations about the fusion reactor at this specific level
*/
function getFusionReactor(reactor, targetLevel, energyTech, universeSpeed = 1) {
@return {
crystal: Number,
deut: Number,
energy: Number,
metal: Number,
production: Number
}
}
parseInfoCompteData
Return the number of debris generated
/**
*
* Return information about the crystal mine given a specific level
* @param {object} data The infocompte bb-code
* @returns {Object} The parsed JSON object of infocompte
*/
function parseInfoCompteData(data) {
@return {
planet: String,
metal: String,
crystal: String,
deut: String,
temperature: Number,
}
}
Fleet
getDebris
Return the number of debris generated
/**
*
* Returns the number of debris generated
* @param {number} shipId The ship identifier
* @param {number} number The number of ship
* @param {number} factor The universe debris factor
* @return {Object} The debris generated
*/
getDebris(ship, number, facror) {
@return {
metal: Number,
crystal: Number,
}
}
Trader
sellDeut
Exchange of deuterium againstMetal
andCrystal
// All params are optionnals
// values placed here will be used if not specified
sellDeut(deut = 0, percentM = 60, percentC = 40, rate = '2:1.5:1') {
@return {
metal: Number,
crystal: Number
}
}
sellMetal
Exchange of deuterium againstMetal
andCrystal
// All params are optionnals
// values placed here will be used if not specified
sellMetal(metal = 0, percentD = 40, percentC = 60, rate = '2:1.5:1') {
@return {
deut: Number,
metal: Number
}
}
sellCrystal
Exchange of deuterium againstMetal
andCrystal
// All params are optionnals
// values placed here will be used if not specified
sellCrystal(crystal = 0, percentD = 40, percentM = 60, rate = '2:1.5:1') {
@return {
deut: Number,
metal: Number
}
}
parseRate()
Parse the exchange rate
// All params are optionnals
// values placed here will be used if not specified
parseRate(rate = '2:1.5:1') {
@return {
rateDeut: Number,
rateMetal: Number,
rateCrystal: Number
};
}
Models
Listed below are categories of Buildings / Ships / Defenses
Buildings
Buildings Here you will find all listed Buildings in the game
Destroyable
Destroyable Here you will find all listed Ships / Defense in the game