odoyle
v1.0.1
Published
Micro Rules Engine powered by a simple JSON structure
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O'Doyle Rules!
Odoyle is the core of Rules Engine. It's sole purpose is to execute your defined rules against a given set data and return if the given rules are satisfied or not.
Trivia This package is named Family O'Doyle (bullies) from the movie Billy Madison (1995) where would say O'Doyle Rules after pulling a "prank" on Billy.
Installation
npm install --save odoyle
Usage
The Odoyle
class accepts a single, optional, argument:
ops
AnObject
that contains all operators that your rules can use. See Custom operators for more detailed information.
const Odoyle = require('odoyle');
const odoyle = new Odoyle();
odoyle.rules
The rules
method executes the given rules, against the given dataset and
returns a boolean
that indicates if the rules pass or not. The method
accepts the following arguments:
data
AnObject
that contains data that the rules can reference using thekey
property in the rules definition.ruleset
AnArray
orObject
that represents the rule(s) that needs to be executed against the dataset. See Defining rules to learn how to create the rules.
const data = { foo: 90 };
const rules = { key: 'foo', op: '>=', value: 30 };
odoyle.rules(data, rules); // True as 90 >= 30
Defining rules
A rule is represented as single Object
that has the following keys:
key
Which data it should use as input value. The key can use a dot notation e.g.foo.bar
to reach into deeply nested structures of the dataset to select the data point.value
Expected value used by the operator.op
The operator that should be ran against the input and value.
If we want to create a rule that only triggers when clicks >= 20
we would
describe it in such a manner:
{
key: 'clicks',
op: '>=',
value: 20
}
When rules are wrapped in an Array
we automatically assume that every rule
in the array needs to be pass. You can alter this behavior by using an object
that specifies the in which condition the rule needs to be executed. We
support the following conditions:
every
All rules should be satisfied.some
Only one rule needs to be satisfied.not
None of the rules should be satisfied.
{
every: [
{
some: [
{ key: 'clicks', op: '=', value: 300 },
{
every: [
{ key: 'clicks', op: '=', value: 19 },
{ key: 'another', op: '=', value: 77 }
]
}
]
}
{ key: 'clicks', op: '<', value: 20 },
{ key: 'clicks', op: '>', value: 10 }
],
some: [
{ key: 'another', op: '>', value: 10 },
{ key: 'another', op: '<', value: 10 }
]
}
Note that you can nest conditions as deeply as you want and combine it with other conditions even to create complex rules that might need to react to multiple data points.
Operators
There are various of operators that your rule can use to determine if it
satisfied the rule or not. Note that all >/<
based operators only function
correctly when it's given a numeric value, while the =/~/$/^
function
=
input == value
!=
input !== value
>
input > value
>=
input >= value
<
input < value
<=
input <= value
~
input.contains(value)
^
input.startsWith(value)
$
input.endsWith(value)
We've opted to use symbols/operators instead of fully named words such as
lessThanInclusive
to reduce the potential size of your rulesets if you where to store them as JSON objects in databases etc.
Custom operators
In addition to the default operators, you can create your own
operators. The first argument of the Odoyle
class accepts an Object
where the key is the operator
, and the value a function
that executes
the requested operation. Thee function receives 2 arguments:
input
The value that is read from the given dataset.value
Thevalue
that is defined in the rule.
const odoyle = new Odoyle({
'=': (input, value) => input === value,
'>=': (input, value) => input >== value,
})
In addition to overriding the default set, you can also directly manipulate the
ops
property of the class to add, remove, or override operators. The ops
property is the Map()
instance that stores the defined operators.
const odoyle = new Odoyle();
odoyle.ops.set('===', (input, value) => input === value);
Note that we still assume the operator as first argument, and the function that executes the operation as second argument.
Debugging
The project uses diagnostics to add debugging information to the project. Start your application with:
DEBUG=odoyle
To get information why certain rules failed. E.g. you supplied a key
but we
couldn't extract the data, or the provided op
doesn't exist. Maybe a JS
was caused during the execution.