objectstate
v3.0.0
Published
Lightweight, streaming state management.
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ObjectState
Overview
objectstate
exports a function that constructs a stream. The stream is
designed to be the source of truth for the state of a system. It represents
state as a JavaScript object, and updates it by 'listening' to streams or
event emitters.
When any stream or event emitter emits new values, ObjectState updates its state representation, and fires a "data" event. Client code can subscribe to the "data" event for a full representation of the state of the system each time it changes.
Example
var EE = require('events').EventEmitter
var objectState = require('objectstate')
var through = require('through')
var stream = through()
var ee1 = new EE
var ee2 = new EE
var os = objectState()
os.listen(stream, 'rat')
.listenOn(ee1, 'data', ['cat', 'dog'])
.listenOn(ee2, 'error', ['hat'])
os.on('data', function (state) {
console.log(state)
})
stream.queue(5) // {"rat": 5}
ee1.emit('data', 1) // {"rat": 5, "cat":1}
ee1.emit('data', 1, 2) // {"rat": 5, "cat":1, "dog":2}
ee2.emit('data', 100) // does not log, since os does not listen to ee2's
// data event.
stream.queue(5) // does not log, because this changes nothing.
ee2.emit('error', "hello") // {"rat": 5, "cat":1, "dog":2, "hat":"hello"}
ee1.emit('data') // {"rat": 5, "hat":"hello"}
API
objectState(_initial) -> DuplexStream
_initial
is an optional object to use as the initial state. If a non-object is provided, aTypeError
will be thrown.
ObjectState instances are readable/writable streams. ObjectState emits whenever
its internal state changes, and can be written to with an object to set its
internal state. If a non-object is written, an error
event will be emitted.
Writes of undefined
are ignored entirely.
Notes
ObjectState will never alter any object that is passed to it, instead it makes a deep copy for use internally. Likewise, it only ever emits a deep copy of its state in order to avoid outside mutation.
For performance reasons, deep copy is implemented using
JSON.parse(JSON.stringify(state))
, which has a few limitations.
- It will throw an error if there is a self-reference,
- It will have strange side effects on properties that are not
null
,string
,boolean
,array
, or a plain JavaScriptobject
. This includes functions, typed arrays, and objects with prototype other thanObject.prototype
.
In practice, these limitations are mostly inconsequential. ObjectState is meant to manage data, not complicated instances.
ObjectState only ever emits when its internal state changes, a condition determined via a deep comparison of the new state object versus the previous one.
ObjectState speaks "keypaths", meaning you can reference deeply nested
properties by dot-separated strings. For example, given the object
{animals: {cats: {sound: 'meow'}}}
, 'animals.cats.sound'
would refer to the
string 'meow'
. If you do not need deep property access, a regular string will
work as you would expect.
Instance Methods
os.listen(stream, keypath) -> os
stream
: A streamkeypath
: The keypath to update on emit
os.listenOn(ee, eventName, keypaths) -> os
ee
: An event emittereventName
: Whenee
emits events namedeventName
, their objects are recorded on the internal state object.keypaths
: An array of keypaths.
When the ee
emits the event eventName
, ObjectState
saves each argument
passed to the event handler under the keypaths
array element at the same
index. The Nth argument passed to the listener is saved under the Nth element of
keypaths: state[keypaths[N]] = arguments[N]
.
If an emitted argument is undefined, ObjectState
deletes the corresponding
keypath in its internal state object.
If a specified parameter is falsey, it is skipped over during assignment.
os.get(keypath)
Returns the value for state keypath keypath
(or undefined
if not set).
os.set(keypath, value)
Set the value for keypath keypath
to value
on the state.
os.remove(keypath)
Delete the keypath keypath
from the state.
os.emitState()
Emit the current state as a data
event.
os.wait(fn)
fn
is a function that is immediately called. All changes that happen during
its execution will be collected into a single data
event, if the state changed
at all.
os.state()
Returns a deep copy of the current state object.
Contributing
Please see CONTRIBUTING for details on how to contribute to this project.
License
This project is licensed under the Apache License, Version 2.0. See LICENSE for the full license.