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nx-request-api

v0.1.21

Published

NPM package for making requests to Nintendo Switch Skyline plugins using the native `window.nx` functionality.

Downloads

48

Readme

nx-request-api

NPM package for making requests to Nintendo Switch Skyline plugins using the native window.nx functionality.

This allows pages to be more responsive and use standard Promise patterns, rather than attaching event listeners for all messaging. This package should be used in tandem with the nx-request-handler Rust crate, which provides a convenient callback mechanism for handling requests plugin-side.

installation

yarn add nx-request-api or npm install nx-request-api

Example usage

import { Progress, DefaultMessenger } from "nx-request-api"

let messenger = new DefaultMessenger();
try {
    // examples using default messenger and register_defaults()
    // download a file to a location on sd, while providing a progress callback for display
    let download_result = await messenger.downloadFile(
        "https://url.com/hugefile.json", 
        "sd:/hugefile.json", 
        (p: Progress) => console.info("Operation: " + p.title + ", Progress: " + p.progress)
    );

    // read the contents of the file (in this case a json file), and parse the data into an object.
    let contents = await messenger.readFile("sd:/hugefile.json");
    let obj = JSON.parse(contents);
    console.info(obj.some_field);


    // generic invocation examples for custom handlers
    // simple string-based request, no arguments
    let version = await messenger.customRequest("get_sdcard_root", null);

    // string-based request, with three arguments
    let result = await messenger.customRequest("call_with_args", ["arg1", "arg2", "arg3"]);

    // request which returns a bool instead of a string
    let is_installed = await messenger.booleanRequest("is_installed", null);

    // another example of a default message call
    messenger.exitSession();
} catch (e) { 
    // this will be called if any of the requests are rejected. you can also use .then() and .catch() on the individual calls.
    console.error(e); 
}