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nv-data-fullmesh

v1.0.1

Published

full-mesh,mesh-map,sender-recver

Downloads

3

Readme

nv-data-fullmesh

  • normal map cant send msg between map-elements
  • nv-data-fullmesh creat a full-meshed(a-link-between-eachother) map

install

  • npm install nv-data-fullmesh

usage

const {Mesh} = require("nv-data-fullmesh");

###init

var cfg = {
    'd':{},
    'a':[],
    'm':new Map(),
    'n':0,
    'f':()=>{},
    's':"str",
}
var mesh = new Mesh(cfg);
> mesh
Map {
  'd' => {},
  'a' => [],
  'm' => Map {},
  'n' => 0,
  'f' => [Function: f],
  's' => str
}
>
> mesh.ls()
[ 'd', 'a', 'm', 'n', 'f', 's' ]
>

> mesh.a
[]
> mesh.d
{}
> mesh.f
[Function: f]
> mesh.m
Map {}
> mesh.n
0
>

repr and data

> mesh.a.data.push(100)
1
> mesh.a
[ 100 ]
> mesh.a.data           //use .data to take real-data
[ 100 ]
>

send and recv message between nodes

mesh.a.recv_from_handler = (src,msg,self) => {console.log(src,msg,self)}
> mesh.d.id
'd'
>

mesh.d.send_to(mesh.a,"hello!")
> mesh.d.send_to(mesh.a,"hello! i am "+mesh.d.id)
{} hello! i am d [100]
undefined
>
Array.from(mesh).forEach(nd=>{nd.recv_from_handler=(src,msg,self) => {console.log(src,msg,self)}})
> mesh.a.broadcast("hi,every one")
[ 100 ] hi,every one {}
[ 100 ] hi,every one Map {}
[ 100 ] hi,every one 0
[ 100 ] hi,every one [Function: f]
[ 100 ] hi,every one str
undefined
>

> mesh.a.multicast([mesh.d,mesh.m],"youe are objects!!")
[ 100 ] youe are objects!! {}
[ 100 ] youe are objects!! Map {}
undefined
>

send and recv between controller(mesh) and nodes

mesh.recv_from_nd_handler = (src,msg,self)=>{console.log(src,msg)}

Array.from(mesh).forEach(nd=>{nd.recv_from_ctrl_handler=(ctrl,msg,self) => {console.log(msg,self)}})
> mesh.broadcast("whos is function?")
whos is function? {}
whos is function? [ 100 ]
whos is function? Map {}
whos is function? 0
whos is function? [Function: f]
whos is function? str
undefined
>

> mesh.f.send_to_ctrl("i am")
[Function: f] i am
undefined
>

rm/add(on mesh) disconn(on node)

> mesh.rm('f')
[Function: f]
> mesh.ls()
[ 'd', 'a', 'm', 'n', 's' ]
>
> mesh.add(WeakMap,'c')
[Function: WeakMap]
>
> mesh
Map {
  'd' => {},
  'a' => [ 100 ],
  'm' => Map {},
  'n' => 0,
  's' => str,
  'c' => [Function: WeakMap]
}
>

> mesh
Map {
  'd' => {},
  'a' => [ 100 ],
  'm' => Map {},
  'n' => 0,
  's' => str,
  'c' => [Function: WeakMap]
}
> mesh.c.disconn()
[Function: WeakMap]
> mesh
Map { 'd' => {}, 'a' => [ 100 ], 'm' => Map {}, 'n' => 0, 's' => str }
>

adj/neighbors

> mesh.a.$$.d === mesh.d
true
> mesh.a.$$.m === mesh.m
true
>

> mesh.a.neighbors()
{ d: {}, m: Map {}, n: 0, f: [Function: f], s: str }
>
>

METHODS

MESH (controller)

mesh.add                   mesh.broadcast             
mesh.init_with_array       mesh.init_with_dict
mesh.init_with_map         mesh.length                
mesh.ls                    mesh.multicast             
mesh.recv_from_nd_handler  mesh.rm                    
mesh.send_to               mesh.to_dict               
mesh.to_map                mesh.to_weakmap

NODE

mesh.a.$$                      mesh.a.broadcast               
mesh.a.data                    mesh.a.disconn                 
mesh.a.id                      mesh.a.multicast               
mesh.a.neighbors               mesh.a.recv_from_ctrl_handler  
mesh.a.recv_from_handler       mesh.a.send_to                 
mesh.a.send_to_ctrl

APIS

  • nvmesh.ERROR_DICT

LICENSE

  • ISC