ntdf-modding-toolkit
v0.2.2
Published
This is a library for reading and writing game data from Neopets: The Darkest Faerie. For a GUI frontend to this library, see [ntdf-editor](https://github.com/monster860/ntdf-editor). It currently supports reading and writing of 3D models, collision data,
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ntdf-modding-toolkit
This is a library for reading and writing game data from Neopets: The Darkest Faerie. For a GUI frontend to this library, see ntdf-editor. It currently supports reading and writing of 3D models, collision data, lighting data, dialogue tables, materials, and image data.
Blobs
This library relies on JS's Blob objects. While these are supported in most browsers, if you are using node.js, you must use a library like fetch-blob to ponyfill blobs. Make sure you use version 3.1.4 or later, as earlier versions have a bug with the slice implementation.
Example
import { fileFromSync } from 'fetch-blob/from.js';
import { Gamefile, ChunkType, MaterialsChunk } from 'ntdf-modding-toolkit';
import { createWriteStream } from 'node:fs';
import { Readable } from 'node:stream';
let iso_blob = fileFromSync("./darkestfaerie.iso");
Gamefile.from_iso(iso_blob).then(async gamefile => {
// Read file 0x38D (which is Ellis Family Farm)
let ellis_farm = await gamefile.get_chunk_file(0x38D);
// Read the materials
let materials = await MaterialsChunk.from_blob(ellis_farm.get_chunk_of_type(ChunkType.Materials).contents);
// Make the grass materials scroll once per second
materials.materials[1].passes[0].scroll_rate_x = 1/60;
materials.materials[6].passes[0].scroll_rate_x = 1/60;
materials.materials[8].passes[0].scroll_rate_x = 1/60;
// Write them back to the file
ellis_farm.get_chunk_of_type(ChunkType.Materials).contents = materials.to_blob();
// Write the file back to the gamefile
gamefile.replace_chunk_file(0x38D, ellis_farm);
// Create a modified .iso file
let modified_iso_blob = await gamefile.patch_iso(iso_blob);
// Save the modified .iso file
const output_filename = './darkestfaerie-modified.iso';
Readable.from(modified_iso_blob.stream()).pipe(createWriteStream(output_filename))
});