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novacord-xp

v1.11.23

Published

A lightweight and easy to use economy framework for discord bots, uses MongoDB.

Downloads

5

Readme

Novacord-xp

  • A lightweight and easy to use xp framework for discord bots, uses MongoDB.
  • If you need help feel free to join our discord server to talk and help you with your code.
  • If you encounter any of those fell free to open an issue in our github repository.

Download & Update

You can download it from npm:

npm i novacord-xp

You can update to a newer version to receive updates using npm.

npm update novacord-xp

Changelog

  • 22 November 2023 (v1.11.23):
/* xpFor Example */
const Levels = require("Novacord-xp");
// Returns the xp required to reach level 30.
var xpRequired = Levels.xpFor(30);

console.log(xpRequired); // Output: 90000

Setting Up

First things first, we include the module into the project.

const Levels = require("Novacord-xp");

After that, you need to provide a valid postgres database url, and set it. You can do so by:

Levels.setURL("Postgres://..."); // You only need to do this ONCE per process.

Examples

Examples can be found in /test

Methods

createRoleReward

Creates a role reward entry in database for the guild if it doesnt exist.

Levels.createRoleReward(<GuildID - String>, <level - Number>, <roleId - String>);
  • Output:
Promise<Object>

deleteRoleReward

Deletes a role reward entry in database for the guild.

Levels.deleteRoleReward(<GuildID - String>, <level - Number>);
  • Output:
Promise<Object>

fetchRoleReward

Fetches a role reward entry in database for the guild.

Levels.fetchRoleReward(<GuildID - String>, <level - Number>);
  • Output:
Promise<Object>

cleanDataBase

Cleans the database from unknown users for a guild.

Levels.CleanDatabase(<Client - Discord.js Client>, <GuildID - String>);
  • Output:
Promise<Object>

createUser

Creates an entry in database for that user if it doesnt exist.

Levels.createUser(<UserID - String>, <GuildID - String>);
  • Output:
Promise<Object>

deleteUser

If the entry exists, it deletes it from database.

Levels.deleteUser(<UserID - String>, <GuildID - String>);
  • Output:
Promise<Object>

deleteGuild

If the entry exists, it deletes it from database.

Levels.deleteGuild(<GuildID - String>);
  • Output:
Promise<Object>

appendXp

It adds a specified amount of xp to the current amount of xp for that user, in that guild. It re-calculates the level. It creates a new user with that amount of xp, if there is no entry for that user.

Levels.appendXp(<UserID - String>, <GuildID - String>, <Amount - Integer>);
  • Output:
Promise<Boolean>

appendLevel

It adds a specified amount of levels to current amount, re-calculates and sets the xp reqired to reach the new amount of levels.

Levels.appendLevel(<UserID - String>, <GuildID - String>, <Amount - Integer>);
  • Output:
Promise<Boolean/Object>

setXp

It sets the xp to a specified amount and re-calculates the level.

Levels.setXp(<UserID - String>, <GuildID - String>, <Amount - Integer>);
  • Output:
Promise<Boolean/Object>

setLevel

Calculates the xp required to reach a specified level and updates it.

Levels.setLevel(<UserID - String>, <GuildID - String>, <Amount - Integer>);
  • Output:
Promise<Boolean/Object>

fetch (Updated recently!)

Retrives selected entry from the database, if it exists.

Levels.fetch(<UserID - String>, <GuildID - String>, <FetchPosition - Boolean>);
  • Output:
Promise<Object>

subtractXp

It removes a specified amount of xp to the current amount of xp for that user, in that guild. It re-calculates the level.

Levels.subtractXp(<UserID - String>, <GuildID - String>, <Amount - Integer>);
  • Output:
Promise<Boolean/Object>

subtractLevel

It removes a specified amount of levels to current amount, re-calculates and sets the xp reqired to reach the new amount of levels.

Levels.subtractLevel(<UserID - String>, <GuildID - String>, <Amount - Number>);
  • Output:
Promise<Boolean/Object>

fetchLeaderboard

It gets a specified amount of entries from the database, ordered from higgest to lowest within the specified limit of entries.

Levels.fetchLeaderboard(<GuildID - String>, <Limit - Integer>);
  • Output:
Promise<Array [Objects]>

computeLeaderboard (Updated recently!)

It returns a new array of object that include level, xp, guild id, user id, leaderboard position, username and discriminator.

Levels.computeLeaderboard(<Client - Discord.js Client>, <Leaderboard - fetchLeaderboard output>, <fetchUsers - boolean, disabled by default>);
  • Output:
Promise<Array [Objects]>

xpFor

It returns a number that indicates amount of xp required to reach a level based on the input.

Levels.xpFor(<TargetLevel - Integer>);
  • Output:
Integer