notification-state-ffi
v1.2.0
Published
Determine whether sending a notification is appropriate
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About
Get the current state of "Focus Assist" and/or check the state of the computer for the current user to determine whether sending a notification is appropriate.
This is a FFI wrapper to the Windows win32 shell API SHQueryUserNotificationState and undocumented WNF (Windows Notification Facility) API.
Example
import { queryUserNotificationState } from "notification-state-ffi";
const state = queryUserNotificationState();
console.log(state);
//QUNS_ACCEPTS_NOTIFICATIONS (notifications can be freely sent)
//If you prefer the raw data instead:
const state = queryUserNotificationState({translate: false});
console.log(state);
//5 (notifications can be freely sent)
You can use queryUserNotificationState()
to easily know if an application is currently running in fullscreen on the user's primary display
import { isFullscreenAppRunning } from "notification-state-ffi";
if (isFullscreenAppRunning()){
//Do something
}
Focus assist current state
import { queryFocusAssistState } from "notification-state-ffi";
const state = await queryFocusAssistState({translate: true});
console.log(state);
//PRIORITY_ONLY
Disable / enable focus assist
import { focusAssist } from "notification-state-ffi";
console.log("Disabling...");
await focusAssist(false).catch(console.error);
console.log("Enabling...");
await focusAssist(true).catch(console.error);
Installation
npm install notification-state-ffi
Prerequisite: C/C++ build tools to build koffi.
API
⚠️ This module is only available as an ECMAScript module (ESM)
Named export
queryUserNotificationState(option?: object): Promise<number | string>
Checks the state of the computer for the current user to determine whether sending a notification is appropriate.
⚙️ Options:
- translate?: boolean (true)
When a value is known it will be 'translated' to its string equivalent value otherwise its integer value. If you want the raw data only set it to false.
Return value:
✔️ If this function succeeds, it returns QUERY_USER_NOTIFICATION_STATE. ❌ Otherwise, it throws with the corresponding HRESULT error code.
Example:
queryUserNotificationState({translate: true}) //QUNS_BUSY (string)
queryUserNotificationState({translate: false}) //2 (number)
isFullscreenAppRunning(): Promise<boolean>
Uses queryUserNotificationState()
to easily know if an application is currently running in fullscreen on the user's primary display.
Return value:
✔️ Returns whether an application is currently running in fullscreen.
If queryUserNotificationState()
fails then false
is assumed.
queryFocusAssistState(option?: object): Promise<number | string>
Get the current state of "Focus Assist".
⚠ WNF (Windows Notification Facility) is an undocumented Windows API ! This API can change/break at any time in the future.
⚙️ Options:
- translate?: boolean (true)
When a value is known it will be 'translated' to its string equivalent value otherwise its integer value. If you want the raw data only set it to false.
- stateError?: boolean (false)
When true
the state NOT_SUPPORTED
(-2) and FAILED
(-1) will throw.
Default to false
for backwards compatibility.
Return value:
✔️ If this function succeeds, it returns the current state. ❌ Otherwise, it throws with the corresponding NTSTATUS error code.
Example:
queryFocusAssistState({translate: true}) //PRIORITY_ONLY (string)
queryFocusAssistState({translate: false}) //1 (number)
focusAssist(enable: boolean, option?: object): Promise<void>
Tries to enable / disable focus assist.
💡 Works best when user has game and/or fullscreen auto rule(s) enabled and set to priority only.
⚠ WNF (Windows Notification Facility) is an undocumented Windows API ! This API can change/break at any time in the future.
⚙️ Options:
- checkSuccess?: boolean (true)
Whether or not to check if the change operation was successful.
❌ Will throw on error.