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noise-canvas

v1.1.1

Published

Noisify a canvas!

Downloads

30

Readme

noise-canvas

Noisify a canvas!

Noise demo

Maps the output of a noise function, with a range of [-1, 1], to [0, 255], which is then applied to a canvas using ctx.putImageData. Supports both Node.js (via the canvas package) and the browser!

Installation

yarn add noise-canvas

# Or, if you're feeling nostalgic...

npm install noise-canvas

Usage

const noisify = require('noise-canvas')
const { Simplex2 } = require('tumult')

const canvas = document.createElement('canvas')
const simplex = new Simplex2('seed')

canvas.height = 500
canvas.width = 500
noisify(canvas, (x, y) => simplex(x / 128, y / 128))

document.body.appendChild(canvas)

You can also specify noise functions for each channel (RGBA). If no function is supplied, it defaults to () => 1.

const noise1 = new Simplex2('some seed')
const noise2 = new Simplex2('another seed')
const noise3 = new Simplex2('another one')

noisify(canvas, [
  noise1.gen.bind(noise1),
  noise2.gen.bind(noise2),
  noise3.gen.bind(noise3)
])

API

noisify(canvas, noiseFn, config)

  • canvas: The canvas element or canvas DOM selector string
  • noiseFn: A two-dimensional noise function, or an array of two-dimensional noise functions, with a range of [-1, 1]
  • config:
    • ImageData: If using node-canvas, the ImageData constructor (canvas.ImageData)