npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

nogl-shader-output

v1.4.2

Published

Process fragment shader on a rectangular canvas, webgl-less

Downloads

20

Readme

Process rectangular shaders without webgl and obtain the result. Can be used for shaders unit testing, audio processing etc. A nogl analog of gl-shader-output for node.

npm install nogl-shader-output

var ShaderOutput = require('nogl-shader-output')

//get a draw function for our test
var draw = ShaderOutput(`
    precision mediump float;
    uniform float green;
    void main() {
        gl_FragColor = vec4(0.0, green, 0.0, 1.0);
    }
`, {
    width: 1,
    height: 1
});

//returns the frag color as [R, G, B, A]
var color = draw()

//we could also set uniforms before rendering
var color2 = draw({ green: 0.5 })

//due to precision loss, you may want to use a fuzzy equality check
var epsilon = 1e-5;
var almostEqual = require('array-almost-equal')
almostEqual(color2, [0.0, 0.5, 0.0, 1.0], epsilon)

API

draw = ShaderOutput(shader, options?)

Takes a gl-shader instance or fragment shader source and an options, returns a draw function. Possible options:

  • width the width of a drawing buffer, by default - 1
  • height the height of a drawing buffer, by default - 1

The draw function has the following signature:

var fragColor = draw(uniforms?)

Where uniforms is an optional map of uniform names to values (such as [x, y] array for vec2), applied before rendering.

The return value is the gl_FragColor RGBA of the canvas, in floats, such as [0.5, 1.0, 0.25, 1.0].

Hint: you can define varyings by passing gl-shader instance with custom vertex shader. To create gl-shader in node, you can use nogl:

var gl = require('nogl')();
var shader = require('gl-shader')(gl, vertexSrc, fragmentSrc);
var draw = require('nogl-shader-output')(shader);

Related

  • gl-shader-output — a webgl version of fragment shader processor.
  • audio-shader — an example case of application of nogl-shader-output for processing audio.
  • nogl — WebGL shim for node.