nodejs-websocket
v1.7.2
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Basic server&client approach to websocket (text and binary frames)
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Nodejs Websocket
A nodejs module for websocket server and client
How to use it
Install with npm install nodejs-websocket
or put all files in a folder called "nodejs-websocket", and:
var ws = require("nodejs-websocket")
// Scream server example: "hi" -> "HI!!!"
var server = ws.createServer(function (conn) {
console.log("New connection")
conn.on("text", function (str) {
console.log("Received "+str)
conn.sendText(str.toUpperCase()+"!!!")
})
conn.on("close", function (code, reason) {
console.log("Connection closed")
})
}).listen(8001)
Se other examples inside the folder samples
ws
The main object, returned by require("nodejs-websocket")
.
ws.createServer([options], [callback])
Returns a new Server
object.
The options
is an optional object that will be handed to net.createServer() to create an ordinary socket.
If it has a property called "secure" with value true
, tls.createServer() will be used instead.
To support protocols, the options
object may have either of these properties:
validProtocols
: an array of protocol names the server accepts. The server will pick the most preferred protocol in the client's list.selectProtocol
: a callback to resolve the protocol negotiation. This callback will be passed two parameters: the connection handling the handshake and the array of protocol names informed by the client, ordered by preference. It should return the resolved protocol, or empty if there is no agreement.
The callback
is a function which is automatically added to the "connection"
event.
ws.connect(URL, [options], [callback])
Returns a new Connection
object, representing a websocket client connection
URL
is a string with the format "ws://localhost:8000/chat" (the port can be omitted)
options
is an object that will be passed to net.connect() (or tls.connect() if the protocol is "wss:").
The properties "host" and "port" will be read from the URL
.
The optional property extraHeaders
will be used to add more headers to the HTTP handshake request. If present, it must be an object, like {'X-My-Header': 'value'}
.
The optional property protocols
will be used in the handshake (as "Sec-WebSocket-Protocol" header) to allow the server to choose one of those values. If present, it must be an array of strings.
callback
will be added as "connect" listener
ws.setBinaryFragmentation(bytes)
Sets the minimum size of a pack of binary data to send in a single frame (default: 512kiB)
ws.setMaxBufferLength(bytes)
Set the maximum size the internal Buffer can grow (default: 2MiB) If at any time it stays bigger than this, the connection will be closed with code 1009 This is a security measure, to avoid memory attacks
Server
The class that represents a websocket server, much like a HTTP server
server.listen(port, [host], [callback])
Starts accepting connections on a given port
and host
.
If the host
is omitted, the server will accept connections directed to any IPv4 address (INADDR_ANY).
A port
value of zero will assign a random port.
callback
will be added as an listener for the 'listening'
event.
server.close([callback])
Stops the server from accepting new connections and keeps existing connections. This function is asynchronous, the server is finally closed when all connections are ended and the server emits a 'close' event. The optional callback will be called once the 'close' event occurs.
server.socket
The underlying socket, returned by net.createServer or tls.createServer
server.connections
An Array with all connected clients. It's useful for broadcasting a message:
function broadcast(server, msg) {
server.connections.forEach(function (conn) {
conn.sendText(msg)
})
}
Event: 'listening()'
Emitted when the server has been bound after calling server.listen
Event: 'close()'
Emitted when the server closes. Note that if connections exist, this event is not emitted until all connections are completely ended.
Event: 'error(errObj)'
Emitted when an error occurs. The 'close' event will be called directly following this event.
Event: 'connection(conn)'
Emitted when a new connection is made successfully (after the handshake have been completed). conn is an instance of Connection
Connection
The class that represents a connection, either a client-created (accepted by a nodejs ws server) or client connection. The websocket protocol has two types of data frames: text and binary. Text frames are implemented as simple send function and receive event. Binary frames are implemented as streams: when you receive binary data, you get a ReadableStream; to send binary data, you must ask for a WritableStream and write into it. The binary data will be divided into frames and be sent over the socket.
You cannot send text data while sending binary data. If you try to do so, the connection will emit an "error" event
connection.sendText(str, [callback])
Sends a given string to the other side. You can't send text data in the middle of a binary transmission.
callback
will be added as a listener to write operation over the socket
connection.beginBinary()
Asks the connection to begin transmitting binary data. Returns a WritableStream. The binary transmission will end when the WritableStream finishes (like when you call .end on it)
connection.sendBinary(data, [callback])
Sends a single chunk of binary data (like calling connection.beginBinary().end(data))
callback
will be added as a listener to write operation over the socket
connection.send(data, [callback])
Sends a given string or Buffer to the other side. This is simply an alias for sendText()
if data is a string or sendBinary()
if the data is a Buffer.
callback
will be added as a listener to write operation over the socket
connection.sendPing([data=''])
Sends a ping with optional payload
connection.close([code, [reason]])
Starts the closing handshake (sends a close frame)
connection.socket
The underlying net or tls socket
connection.server
If the connection was accepted by a nodejs server, a reference to it will be saved here. null otherwise
connection.readyState
One of these constants, representing the current state of the connection. Only an open connection can be used to send/receive data.
- connection.CONNECTING (waiting for handshake completion)
- connection.OPEN
- connection.CLOSING (waiting for the answer to a close frame)
- connection.CLOSED
connection.outStream
Stores the OutStream object returned by connection.beginBinary(). null if there is no current binary data beeing sent.
connection.path
For a connection accepted by a server, it is a string representing the path to which the connection was made (example: "/chat"). null otherwise
connection.headers
Read only map of header names and values. Header names are lower-cased
connection.protocols
Array of protocols requested by the client. If no protocols were requested, it will be an empty array.
Additional resources on websocket subprotocols:
connection.protocol
The protocol agreed for this connection, if any. It will be an element of connection.protocols
.
Event: 'close(code, reason)'
Emitted when the connection is closed by any side
Event: 'error(err)'
Emitted in case of error (like trying to send text data while still sending binary data). In case of an invalid handshake response will also be emited.
Event: 'text(str)'
Emitted when a text is received. str
is a string
Event: 'binary(inStream)'
Emitted when the beginning of binary data is received. inStream
is a ReadableStream:
var server = ws.createServer(function (conn) {
console.log("New connection")
conn.on("binary", function (inStream) {
// Empty buffer for collecting binary data
var data = Buffer.alloc(0)
// Read chunks of binary data and add to the buffer
inStream.on("readable", function () {
var newData = inStream.read()
if (newData)
data = Buffer.concat([data, newData], data.length+newData.length)
})
inStream.on("end", function () {
console.log("Received " + data.length + " bytes of binary data")
process_my_data(data)
})
})
conn.on("close", function (code, reason) {
console.log("Connection closed")
})
}).listen(8001)
Event: 'connect()'
Emitted when the connection is fully established (after the handshake)
Event: 'pong(data)'
Emitted when a pong is received, usually after a ping was sent. data
is the pong payload, as a string