npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

nodeinpaper-server

v0.0.14

Published

NodeInPaper allows you to run node.js code in a Minecraft Java Edition Paper Server

Downloads

28

Readme

nodeinpaper-server

NodeInPaper allows you to run node.js code in a Minecraft Java Edition Paper Server. (this project is still in development)

current version: 0.0.2

discord

development server is here

features

  • use every node.js feature!
  • using async/await
  • accessing entire paper api
  • accessing custom classeses
  • accessing custom classes from other jars
  • getting raw values from java objects
  • getting java object references (look to example code)
  • registering commands
  • registering events
  • cancelling events
  • unrefing objects from memory
  • and more!

todo

  • [ ] full typescript support for java objects

how to use

  1. add the latest nodeinpaper-client plugin to your paper server
  2. add nodeinpaper-server to your node.js project
  3. enjoy! (look to example code)

example api

example code is below.

import { createNIPServer } from "nodeinpaper-server";

const nip = createNIPServer({
  port: 6798,
  host: "0.0.0.0",
});

nip.register(async ({ api: { $plugin, $class, $classFromPath }, onDisconnect, registerCommand, registerEvent }) => {
  console.log("Registered!");
  let interval = setInterval(async () => {
    const [onlinePlayers] = await $plugin.getServer().getOnlinePlayers().$get();

    onlinePlayers.forEach(async (player: any) => {
      const [res] = await player.$get(
        {
          uuid: (p: any) => p.getUniqueId().toString(),
          x: (p: any) => p.getLocation().getX(),
          y: (p: any) => p.getLocation().getY(),
          z: (p: any) => p.getLocation().getZ(),
        }
      );

      player.sendActionBar(`X: ${res.x.toFixed(2)} Y: ${res.y.toFixed(2)} Z: ${res.z.toFixed(2)}`).$run();
    });
  }, 100);

  registerCommand({
    name: "nodejs-test",
    async onExecute(sender, label, ...args) {
      const [playerName] = await sender.getName().$get();
      console.log("Command executed!");
      await sender.sendPlainMessage(`Hello from node.js! Your name: ${playerName}`).$run();
      sender.$unRef(); // don't forget to unref the sender from memory
    }
  })

  registerEvent({
    name: "org.bukkit.event.player.PlayerToggleSneakEvent",
    async onExecute(event) {
      const [player] = await event.getPlayer().$get();
      const [isSneaking] = await event.isSneaking().$get();
      console.log(`Player ${await player.getName().$get()} is sneaking: ${isSneaking}`);
      await player.sendPlainMessage(`Sneaking: ${isSneaking}`).$run();
      event.$unRef(); // don't forget to unref the event from memory
    }
  })

  registerEvent({
    name: "org.bukkit.event.player.PlayerChatEvent",
    cancelConditions: {
      and: [
        {
          a: {
            base: "Context",
            path: (c) => c.getMessage()
          },
          b: "cancel me",
          op: "=="
        }
      ]
    },
    async onExecute(event) {
      const [message] = await event.getMessage().$get();
      const [isCancelled] = await event.isCancelled().$get();
      console.log(`chat is cancelled: ${isCancelled}`);
      console.log(`Message: ${message}`);
      $plugin.getServer().broadcastMessage(`[Chat] ${message}`).$run();
      event.$unRef(); // don't forget to unref the event from memory
    }
  })

  onDisconnect(() => {
    clearInterval(interval);
  });
});

nip.init();

alternative executors

  • .$run(): runs the method on server asynchronously and returns a promise without any value
  • .$get(): runs the method on server asynchronously and returns a promise with the value
  • .$runSync(): runs the method on server synchronously and returns a promise without any value
  • .$getSync(): runs the method on server synchronously and returns a promise with the value
  • .$exec(): look into source code
  • .$execSync(): look into source code
  • .$unRef(): unrefs the object from memory (from java side)