nodeglut
v0.1.0
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FreeGLUT bindings for Node.JS
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NodeGLUT - FreeGLUT bindings for Node.JS
This project ports FreeGLUT C/C++ calls to Node.JS using N-API.
All callable functions in freeglut.h
are binded, including
functions that depend on pointers or non-javascript sized variables
such as float, short and byte.
Dependencies
- Linux (For now, only linux headers are used on this project)
- FreeGLUT v3
- CMake (Minimum v3)
- GCC or Clang
Installing
Using Npm:
npm install nodeglut
Using Yarn:
yarn add nodeglut
Usage
This package focuses on having only FreeGLUT bindings, OpenGL is not included, so you will need some package to call OpenGL drawing functions. The example below uses a OpenGL port, made by me, that binds core functions of OpenGL v1.1.
// Import Libs
const glut = require("nodeglut");
const gl = require("nodegl");
// Setup Code
function main() {
// Init GLUT
glut.glutInit(process.argv.length, process.argv);
// Define Constants
const WINDOW_WIDTH = 600;
const WINDOW_HEIGHT = 600;
// Create Window
glut.glutInitWindowSize(WINDOW_WIDTH, WINDOW_HEIGHT);
const window = glut.glutCreateWindow(
"NodeGLUT"
);
// Get Buffer Size
glut.glutReshapeFunc((fbW, fbH) => {
gl.glViewport(0, 0, fbW, fbH);
gl.glMatrixMode(gl.GL_PROJECTION);
});
// Pre Loop
gl.glClearColor(0.0, 0.0, 0.0, 1.0);
gl.glMatrixMode(gl.GL_PROJECTION);
gl.glLoadIdentity();
gl.glOrtho(-15.0, 15.0, -15.0, 15.0, -15.0, 15.0);
// Main
function loop() {
// Clear the screen
gl.glClear(gl.GL_COLOR_BUFFER_BIT);
// Draw a blue square
gl.glBegin(gl.GL_QUADS);
gl.glColor3d(0.0, 0.0, 1.0);
gl.glVertex3d(-3.0, -3.0, 0.0);
gl.glVertex3d(3.0, -3.0, 0.0);
gl.glVertex3d(3.0, 3.0, 0.0);
gl.glVertex3d(-3.0, 3.0, 0.0);
gl.glEnd();
// Draw - End
glut.glutSwapBuffers();
gl.glFlush();
}
// Define Show Loop (60 FPS)
glut.glutDisplayFunc(loop);
const rl = () => {
glut.glutPostRedisplay();
glut.glutTimerFunc(parseInt(1000/60), rl, 0);
}
glut.glutTimerFunc(parseInt(1000/60), rl, 0);
// Show Window
glut.glutMainLoop();
// Exit Program
process.exit(0);
}
// Start
main();
As result of the above code we have:
Differences between NodeGLUT and FreeGLUT
- glutInitErrorFunc :
Before:
glutInitErrorFunc(void (*callback) (const char* fmt, va_list ap))
After:
glutInitErrorFunc((message: String) => void)
- glutInitWarningFunc :
Before:
glutInitWarningFunc(void (*callback) (const char* fmt, va_list ap))
After:
glutInitWarningFunc((message: String) => void)
- glutGetProcAddress : Returns a raw C pointer (BigInt)
Warnings
I'm investigating some cases of memory leaking on some functions (like glutIdleFunc
) that are called multiple times in a short period of time. If you can help me, open a PR with your changes that I will review it
License
This package is licensed under MIT License. You can see more about it here