nodecg-obs-scene
v6.1.7
Published
A NodeCG utility that provides a UI for configuring a connection to OBS via obs-websocket
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Readme
<nodecg-obs-scene>
nodecg-obs-scene
is a Polymer element that provides realtime data bindings with information about a given scene in OBS Studio. It's made to be used with nodecg-utility-obs
and nodecg-widget-obs
.
For documentation on how to set up and use nodecg-utility-obs
and nodecg-widget-obs
, see nodecg-obs
.
Requirements
- NodeCG v0.9.x
nodecg-utility-obs
andnodecg-widget-obs
will also need to be added to your bundle. See the mainnodecg-obs
documentation for instructions on how to do that.
Install
nodecg-obs-scene
should be installed as a dependency of your bundle.
Due to limitations of Bower, you'll need to install bower-npm-resolver
to install nodecg-obs-scene
.
- Install
bower-npm-resolver
via npm:cd nodecg/bundles/my-bundle npm install --save bower-npm-resolver
- Add
bower-npm-resolver
to a.bowerrc
file in the root of your bundle (create it if it does not exist):{ "resolvers": [ "bower-npm-resolver" ] }
- Install
nodecg-obs-scene
via Bowerbower install --save npm:nodecg-obs-scene
$ bower install --save nodecg-obs-scene
Table of Contents
Example
<link rel="import" href="../bower_components/nodecg-obs-scene/nodecg-obs-scene.html">
<!-- A simple example element that prints if a given OBS Studio scene is in "preview", "program", or "none". -->
<dom-module id="my-element">
<template>
<style>
:host {
display: block;
}
</style>
<nodecg-obs-scene scene-name="test-scene" state="{{sceneState}}"></nodecg-obs-scene>
<div>test-scene is currently in: [[sceneState]]</div>
</template>
<script>
class MyElement extends Polymer.Element {
static get is() {
return 'my-element';
}
static get properties() {
return {
sceneState: String
};
}
}
customElements.define(MyElement.is, MyElement);
</script>
</dom-module>
Features
- Realtime updates on the Preview/Program state of a scene, via either events or the
state
property.
Planned Features
- None at this time, but there's a ton of things that this element could do if there's a strong case for it, such as:
- Enumeration of sources in the scene
- Two-way bindings of source properties, such as visibility, position, transform, etc.
- A bunch more that I haven't thought of yet!
Events
<nodecg-obs-scene>
will emit an event whenever the status of the scene specified by the sceneName
property changes. There are three such events:
program
preview
none
You can listen to them with addEventListener
or with Polymer's annotated event listeners:
sceneElement.addEventListener('program', () => { /* ... */ });
sceneElement.addEventListener('preview', () => { /* ... */ });
sceneElement.addEventListener('none', () => { /* ... */ });
You can also use the state-changed
event emitted by Polymer, if you'd like to catch all state changes:
sceneElement.addEventListener('state-changed', e => {
console.log(e.detail.value); // Will be one of "program", "preview", or "none".
});
Caveats
- If a scene is in both Preview and Program,
nodecg-obs-scene
will always report it as being in Program. - You may need to call
.refresh(true)
on your instance ofnodecg-obs-scene
on initial page load, because the first state change event may happen before the rest of your code is ready.