node-wav-player
v1.0.0
Published
The node-wav-player is a Node.js module which allows you to play a wav file on the host computer. It supports Windows 11, MacOS X, and some Linux distros.
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node-wav-player
The node-wav-player is a Node.js module which allows you to play a wav file on the host computer. It supports Windows 11, MacOS X, and some Linux distros.
This module can plays a wav file on:
- Windows
- A wav file is played using SoundPlayer Class of .NET Framework through PowerShell. This module was tested on Windows 11.
- Mac OS X
- A wav file is played using
afplay
command.
- A wav file is played using
- Linux
- A wav file is played using Alsa
aplay
command. This module was tested on:
- A wav file is played using Alsa
Basically you don't have to install any additional libraries in most environments.
Though this module is intended to play a wav file, it probably can play some audio formats. That depends on the OS. For example, a mp3 file could be played on Mac OS X. But at least on Windows, the supported audio format is only wav.
Dependencies
- Tested on Node.js 20
Installation
$ cd ~
$ npm install node-wav-player
Table of Contents
Quick Start
The code blow plays a wav file:
const player = require('node-wav-player');
player.play({
path: './speech.wav',
}).then(() => {
console.log('The wav file started to be played successfully.');
}).catch((error) => {
console.error(error);
});
That's it. If this code is run successfully, you will hear the audio from your computer.
WavPlayer
object
In order to use the node-wav-player, you have to load the node-wav-player module as follows:
const player = require('node-wav-player');
In the code snippet above, the variable player
is a WavPlayer
object. The WavPlayer
object has methods as described in sections below.
play() method
The play()
method plays a wav file specified to the path
parameter. This method returns a Promise
object.
This method takes a hash object containing the properties as follows:
Property | Type | Required | Description
:--------|:--------|:---------|:-------------------------
path
| String | Required | Path of a wav file (e.g., "./speech.wav"
)
loop
| Boolean | Optional | If true
, the wave file will be played repeatedly until the stop()
method is called. The default value is false
.
sync
| Boolean | Optional | If true
, this method calls the resove()
after finishing to play the wav file. Otherwise, if false
, this method calles the resolve()
immediately after starting to play the wav file. The default value is false
. If the loop
is set to true
, this parameter is ignored (i.e., this parameter is set to the default value false
).
If you want to wait for the end of the audio, you can set the sync
to true
as follows:
const player = require('node-wav-player');
player.play({
path: './speech.wav',
sync: true
}).then(() => {
console.log('The wav file was played through.');
}).catch((error) => {
console.error(error);
});
stop() method
The stop()
method stops playing the wav file. This method returns nothing. Note that this method is not asynchronous but synchronous.
The code blow starts to play a wav file. Then it stops playing the wav file in 1 second.
const player = require('node-wav-player');
player.play({
path: './speech.wav',
}).then(() => {
console.log('The wav file started to be played successfully.');
}).catch((error) => {
console.error(error);
});
setTimeout(() => {
player.stop();
console.log('Stopped.')
}, 1000);
Release Note
- v1.0.0 (2024-07-22)
- Rewrote all codes in modern coding style using
class
,async
,await
, etc. - Added TypeScript definitions (Thanks to @Stephen-Hamilton-C, #11)
- Rewrote all codes in modern coding style using
- v0.2.0 (2020-10-27)
- v0.1.0 (2018-10-26)
- v0.0.2 (2018-10-21)
- v0.0.1 (2018-01-03)
- First public release