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node-steam-user

v0.0.3

Published

Minimal implementation of a user module for `node-steam`

Downloads

22

Readme

SteamUser

This is a handler for user account-related functionality, to be used with the node-steam module. It is basically a straight copy of Seishun's module here.

Initialize it by passing a SteamClient instance to the constructor.

var Steam     = require('node-steam'),
    SteamUser = require('node-steam-user');

var client = new Steam.SteamClient();

Steam.SteamUser = new SteamUser(client);

Methods

logOn(logOnDetails)

Sends a ClientLogon message. logOnDetails is a CMsgClientLogon object. It's used as-is except protocol_version is set to the currently implemented protocol version.

gamesPlayed(gamesPlayed)

Tells Steam you are playing game(s). gamesPlayed is a CMsgClientGamesPlayed object.

Events

'loggedOn'

Emitted when a CMsgClientLogonResponse message is received with an eresult indicating successful logon. Returns a decoded CMsgClientLogonResponse object.

'logOnError'

Emitted when a CMsgClientLogonResponse message is received with an eresult indicating unsuccessful logon. Returns a decoded CMsgClientLogonResponse object. To know what happened, have a look at the standard Steam eresults and handle accordingly.

'updateMachineAuth'

Emitted when a CMsgClientUpdateMachineAuth message is received, usually in response to an invalid (or no) sentry file. Returns the decoded CMsgClientUpdateMachineAuth object and a callback.

Call callback with a CMsgClientUpdateMachineAuthResponse object to accept this sentry update.